CeladonGameCornerScript: call CeladonGameCornerScript_48bcf call CeladonGameCornerScript_48bec call EnableAutoTextBoxDrawing ld hl, CeladonGameCornerScriptPointers ld a, [wCeladonGameCornerCurScript] jp CallFunctionInTable CeladonGameCornerScript_48bcf: ld hl, wCurrentMapScriptFlags bit 6, [hl] res 6, [hl] ret z call Random ld a, [hRandomAdd] cp $7 jr nc, .asm_48be2 ld a, $8 .asm_48be2 srl a srl a srl a ld [wLuckySlotHiddenObjectIndex], a ret CeladonGameCornerScript_48bec: ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] ret z CheckEvent EVENT_FOUND_ROCKET_HIDEOUT ret nz ld a, $2a ld [wNewTileBlockID], a lb bc, 2, 8 predef_jump ReplaceTileBlock CeladonGameCornerScript_48c07: xor a ld [wJoyIgnore], a ld [wCeladonGameCornerCurScript], a ld [wCurMapScript], a ret CeladonGameCornerScriptPointers: dw CeladonGameCornerScript0 dw CeladonGameCornerScript1 dw CeladonGameCornerScript2 CeladonGameCornerScript0: ret CeladonGameCornerScript1: ld a, [wIsInBattle] cp $ff jp z, CeladonGameCornerScript_48c07 ld a, $f0 ld [wJoyIgnore], a ld a, $d ld [hSpriteIndexOrTextID], a call DisplayTextID ld a, $b ld [H_SPRITEINDEX], a call SetSpriteMovementBytesToFF ld de, MovementData_48c5a ld a, [wYCoord] cp $6 jr nz, .asm_48c43 ld de, MovementData_48c63 jr .asm_48c4d .asm_48c43 ld a, [wXCoord] cp $8 jr nz, .asm_48c4d ld de, MovementData_48c63 .asm_48c4d ld a, $b ld [H_SPRITEINDEX], a call MoveSprite ld a, $2 ld [wCeladonGameCornerCurScript], a ret MovementData_48c5a: db NPC_MOVEMENT_DOWN db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_UP db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db $FF MovementData_48c63: db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db NPC_MOVEMENT_RIGHT db $FF CeladonGameCornerScript2: ld a, [wd730] bit 0, a ret nz xor a ld [wJoyIgnore], a ld a, HS_GAME_CORNER_ROCKET ld [wMissableObjectIndex], a predef HideObject ld hl, wCurrentMapScriptFlags set 5, [hl] set 6, [hl] ld a, $0 ld [wCeladonGameCornerCurScript], a ret CeladonGameCornerTextPointers: dw CeladonGameCornerText1 dw CeladonGameCornerText2 dw CeladonGameCornerText3 dw CeladonGameCornerText4 dw CeladonGameCornerText5 dw CeladonGameCornerText6 dw CeladonGameCornerText7 dw CeladonGameCornerText8 dw CeladonGameCornerText9 dw CeladonGameCornerText10 dw CeladonGameCornerText11 dw CeladonGameCornerText12 dw CeladonGameCornerText13 CeladonGameCornerText1: TX_FAR _CeladonGameCornerText1 db "@" CeladonGameCornerText2: TX_ASM call CeladonGameCornerScript_48f1e ld hl, CeladonGameCornerText_48d22 call PrintText call YesNoChoice ld a, [wCurrentMenuItem] and a jr nz, .asm_48d0f ld b,COIN_CASE call IsItemInBag jr z, .asm_48d19 call Has9990Coins jr nc, .asm_48d14 xor a ld [hMoney], a ld [hMoney + 2], a ld a, $10 ld [hMoney + 1], a call HasEnoughMoney jr nc, .asm_48cdb ld hl, CeladonGameCornerText_48d31 jr .asm_48d1c .asm_48cdb xor a ld [hMoney], a ld [hMoney + 2], a ld a, $10 ld [hMoney + 1], a ld hl, hMoney + 2 ld de, wPlayerMoney + 2 ld c, $3 predef SubBCDPredef xor a ld [hUnusedCoinsByte], a ld [hCoins], a ld a, $50 ld [hCoins + 1], a ld de, wPlayerCoins + 1 ld hl, hCoins + 1 ld c, $2 predef AddBCDPredef call CeladonGameCornerScript_48f1e ld hl, CeladonGameCornerText_48d27 jr .asm_48d1c .asm_48d0f ld hl, CeladonGameCornerText_48d2c jr .asm_48d1c .asm_48d14 ld hl, CeladonGameCornerText_48d36 jr .asm_48d1c .asm_48d19 ld hl, CeladonGameCornerText_48d3b .asm_48d1c call PrintText jp TextScriptEnd CeladonGameCornerText_48d22: TX_FAR _CeladonGameCornerText_48d22 db "@" CeladonGameCornerText_48d27: TX_FAR _CeladonGameCornerText_48d27 db "@" CeladonGameCornerText_48d2c: TX_FAR _CeladonGameCornerText_48d2c db "@" CeladonGameCornerText_48d31: TX_FAR _CeladonGameCornerText_48d31 db "@" CeladonGameCornerText_48d36: TX_FAR _CeladonGameCornerText_48d36 db "@" CeladonGameCornerText_48d3b: TX_FAR _CeladonGameCornerText_48d3b db "@" CeladonGameCornerText3: TX_FAR _CeladonGameCornerText3 db "@" CeladonGameCornerText4: TX_FAR _CeladonGameCornerText4 db "@" CeladonGameCornerText5: TX_ASM CheckEvent EVENT_GOT_10_COINS jr nz, .asm_48d89 ld hl, CeladonGameCornerText_48d9c call PrintText ld b, COIN_CASE call IsItemInBag jr z, .asm_48d93 call Has9990Coins jr nc, .asm_48d8e xor a ld [hUnusedCoinsByte], a ld [hCoins], a ld a, $10 ld [hCoins + 1], a ld de, wPlayerCoins + 1 ld hl, hCoins + 1 ld c, $2 predef AddBCDPredef SetEvent EVENT_GOT_10_COINS ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld hl, Received10CoinsText jr .asm_48d96 .asm_48d89 ld hl, CeladonGameCornerText_48dac jr .asm_48d96 .asm_48d8e ld hl, CeladonGameCornerText_48da7 jr .asm_48d96 .asm_48d93 ld hl, CeladonGameCornerText_48f19 .asm_48d96 call PrintText jp TextScriptEnd CeladonGameCornerText_48d9c: TX_FAR _CeladonGameCornerText_48d9c db "@" Received10CoinsText: TX_FAR _Received10CoinsText TX_SFX_ITEM_1 db "@" CeladonGameCornerText_48da7: TX_FAR _CeladonGameCornerText_48da7 db "@" CeladonGameCornerText_48dac: TX_FAR _CeladonGameCornerText_48dac db "@" CeladonGameCornerText6: TX_FAR _CeladonGameCornerText6 db "@" CeladonGameCornerText7: TX_ASM CheckEvent EVENT_BEAT_ERIKA ld hl, CeladonGameCornerText_48dca jr z, .asm_48dc4 ld hl, CeladonGameCornerText_48dcf .asm_48dc4 call PrintText jp TextScriptEnd CeladonGameCornerText_48dca: TX_FAR _CeladonGameCornerText_48dca db "@" CeladonGameCornerText_48dcf: TX_FAR _CeladonGameCornerText_48dcf db "@" CeladonGameCornerText8: TX_FAR _CeladonGameCornerText8 db "@" CeladonGameCornerText9: TX_ASM CheckEvent EVENT_GOT_20_COINS_2 jr nz, .asm_48e13 ld hl, CeladonGameCornerText_48e26 call PrintText ld b, COIN_CASE call IsItemInBag jr z, .asm_48e1d call Has9990Coins jr nc, .asm_48e18 xor a ld [hUnusedCoinsByte], a ld [hCoins], a ld a, $20 ld [hCoins + 1], a ld de, wPlayerCoins + 1 ld hl, hCoins + 1 ld c, $2 predef AddBCDPredef SetEvent EVENT_GOT_20_COINS_2 ld hl, Received20CoinsText jr .asm_48e20 .asm_48e13 ld hl, CeladonGameCornerText_48e36 jr .asm_48e20 .asm_48e18 ld hl, CeladonGameCornerText_48e31 jr .asm_48e20 .asm_48e1d ld hl, CeladonGameCornerText_48f19 .asm_48e20 call PrintText jp TextScriptEnd CeladonGameCornerText_48e26: TX_FAR _CeladonGameCornerText_48e26 db "@" Received20CoinsText: TX_FAR _Received20CoinsText TX_SFX_ITEM_1 db "@" CeladonGameCornerText_48e31: TX_FAR _CeladonGameCornerText_48e31 db "@" CeladonGameCornerText_48e36: TX_FAR _CeladonGameCornerText_48e36 db "@" CeladonGameCornerText10: TX_ASM CheckEvent EVENT_GOT_20_COINS jr nz, .asm_48e75 ld hl, CeladonGameCornerText_48e88 call PrintText ld b,COIN_CASE call IsItemInBag jr z, .asm_48e7f call Has9990Coins jr z, .asm_48e7a xor a ld [hUnusedCoinsByte], a ld [hCoins], a ld a, $20 ld [hCoins + 1], a ld de, wPlayerCoins + 1 ld hl, hCoins + 1 ld c, $2 predef AddBCDPredef SetEvent EVENT_GOT_20_COINS ld hl, CeladonGameCornerText_48e8d jr .asm_48e82 .asm_48e75 ld hl, CeladonGameCornerText_48e98 jr .asm_48e82 .asm_48e7a ld hl, CeladonGameCornerText_48e93 jr .asm_48e82 .asm_48e7f ld hl, CeladonGameCornerText_48f19 .asm_48e82 call PrintText jp TextScriptEnd CeladonGameCornerText_48e88: TX_FAR _CeladonGameCornerText_48e88 db "@" CeladonGameCornerText_48e8d: TX_FAR _CeladonGameCornerText_48e8d TX_SFX_ITEM_1 db "@" CeladonGameCornerText_48e93: TX_FAR _CeladonGameCornerText_48e93 db "@" CeladonGameCornerText_48e98: TX_FAR _CeladonGameCornerText_48e98 db "@" CeladonGameCornerText11: TX_ASM ld hl, CeladonGameCornerText_48ece call PrintText ld hl, wd72d set 6, [hl] set 7, [hl] ld hl, CeladonGameCornerText_48ed3 ld de, CeladonGameCornerText_48ed3 call SaveEndBattleTextPointers ld a, [H_SPRITEINDEX] ld [wSpriteIndex], a call EngageMapTrainer call InitBattleEnemyParameters xor a ld [hJoyHeld], a ld [hJoyPressed], a ld [hJoyReleased], a ld a, $1 ld [wCeladonGameCornerCurScript], a jp TextScriptEnd CeladonGameCornerText_48ece: TX_FAR _CeladonGameCornerText_48ece db "@" CeladonGameCornerText_48ed3: TX_FAR _CeladonGameCornerText_48ed3 db "@" CeladonGameCornerText13: TX_FAR _CeladonGameCornerText_48ed8 db "@" CeladonGameCornerText12: TX_ASM ld a, $1 ld [wDoNotWaitForButtonPressAfterDisplayingText], a ld hl, CeladonGameCornerText_48f09 call PrintText call WaitForSoundToFinish ld a, SFX_GO_INSIDE call PlaySound call WaitForSoundToFinish SetEvent EVENT_FOUND_ROCKET_HIDEOUT ld a, $43 ld [wNewTileBlockID], a lb bc, 2, 8 predef ReplaceTileBlock jp TextScriptEnd CeladonGameCornerText_48f09: TX_FAR _CeladonGameCornerText_48f09 TX_ASM ld a, SFX_SWITCH call PlaySound call WaitForSoundToFinish jp TextScriptEnd CeladonGameCornerText_48f19: TX_FAR _CeladonGameCornerText_48f19 db "@" CeladonGameCornerScript_48f1e: ld hl, wd730 set 6, [hl] coord hl, 11, 0 ld b, $5 ld c, $7 call TextBoxBorder call UpdateSprites coord hl, 12, 1 ld b, 4 ld c, 7 call ClearScreenArea coord hl, 12, 2 ld de, GameCornerMoneyText call PlaceString coord hl, 12, 3 ld de, GameCornerBlankText1 call PlaceString coord hl, 12, 3 ld de, wPlayerMoney ld c, $a3 call PrintBCDNumber coord hl, 12, 4 ld de, GameCornerCoinText call PlaceString coord hl, 12, 5 ld de, GameCornerBlankText2 call PlaceString coord hl, 15, 5 ld de, wPlayerCoins ld c, $82 call PrintBCDNumber ld hl, wd730 res 6, [hl] ret GameCornerMoneyText: db "MONEY@" GameCornerCoinText: db "COIN@" GameCornerBlankText1: db " @" GameCornerBlankText2: db " @" Has9990Coins: ld a, $99 ld [hCoins], a ld a, $90 ld [hCoins + 1], a jp HasEnoughCoins