RockTunnelPokecenterObject: db $0 ; border block db 2 ; warps warp 3, 7, 0, -1 warp 4, 7, 0, -1 db 0 ; signs db 4 ; objects object SPRITE_NURSE, 3, 1, STAY, DOWN, 1 ; person object SPRITE_GENTLEMAN, 7, 3, WALK, 2, 2 ; person object SPRITE_FISHER2, 2, 5, STAY, NONE, 3 ; person object SPRITE_CABLE_CLUB_WOMAN, 11, 2, STAY, DOWN, 4 ; person ; warp-to warp_to 3, 7, ROCK_TUNNEL_POKECENTER_WIDTH warp_to 4, 7, ROCK_TUNNEL_POKECENTER_WIDTH