PewterMartObject: db $0 ; border block db 2 ; warps warp 3, 7, 4, -1 warp 4, 7, 4, -1 db 0 ; signs db 3 ; objects object SPRITE_MART_GUY, 0, 5, STAY, RIGHT, 1 ; person object SPRITE_BUG_CATCHER, 3, 3, WALK, 1, 2 ; person object SPRITE_BLACK_HAIR_BOY_2, 5, 5, STAY, NONE, 3 ; person ; warp-to warp_to 3, 7, PEWTER_MART_WIDTH warp_to 4, 7, PEWTER_MART_WIDTH