LoreleiObject: db $3 ; border block db 4 ; warps warp 4, 11, 2, INDIGO_PLATEAU_LOBBY warp 5, 11, 2, INDIGO_PLATEAU_LOBBY warp 4, 0, 0, BRUNOS_ROOM warp 5, 0, 1, BRUNOS_ROOM db 0 ; signs db 1 ; objects object SPRITE_LORELEI, 5, 2, STAY, DOWN, 1, OPP_LORELEI, 1 ; warp-to warp_to 4, 11, LORELEIS_ROOM_WIDTH ; INDIGO_PLATEAU_LOBBY warp_to 5, 11, LORELEIS_ROOM_WIDTH ; INDIGO_PLATEAU_LOBBY warp_to 4, 0, LORELEIS_ROOM_WIDTH ; BRUNOS_ROOM warp_to 5, 0, LORELEIS_ROOM_WIDTH ; BRUNOS_ROOM