BrunoObject: db $3 ; border block db 4 ; warps warp 4, 11, 2, LORELEIS_ROOM warp 5, 11, 3, LORELEIS_ROOM warp 4, 0, 0, AGATHAS_ROOM warp 5, 0, 1, AGATHAS_ROOM db 0 ; signs db 1 ; objects object SPRITE_BRUNO, 5, 2, STAY, DOWN, 1, OPP_BRUNO, 1 ; warp-to warp_to 4, 11, BRUNOS_ROOM_WIDTH ; LORELEIS_ROOM warp_to 5, 11, BRUNOS_ROOM_WIDTH ; LORELEIS_ROOM warp_to 4, 0, BRUNOS_ROOM_WIDTH ; AGATHAS_ROOM warp_to 5, 0, BRUNOS_ROOM_WIDTH ; AGATHAS_ROOM