; pokemon's overworld sprites const_value = 0 const SPRITE_MON ; $0 const SPRITE_BALL_M ; $1 const SPRITE_HELIX ; $2 const SPRITE_FAIRY ; $3 const SPRITE_BIRD_M ; $4 const SPRITE_WATER ; $5 const SPRITE_BUG ; $6 const SPRITE_GRASS ; $7 const SPRITE_SNAKE ; $8 const SPRITE_QUADRUPED ; $9 ; overworld sprites const_value = 1 const SPRITE_RED ; $01 const SPRITE_BLUE ; $02 const SPRITE_OAK ; $03 const SPRITE_BUG_CATCHER ; $04 const SPRITE_SLOWBRO ; $05 const SPRITE_LASS ; $06 const SPRITE_BLACK_HAIR_BOY_1 ; $07 const SPRITE_LITTLE_GIRL ; $08 const SPRITE_BIRD ; $09 const SPRITE_FAT_BALD_GUY ; $0a const SPRITE_GAMBLER ; $0b const SPRITE_BLACK_HAIR_BOY_2 ; $0c const SPRITE_GIRL ; $0d const SPRITE_HIKER ; $0e const SPRITE_FOULARD_WOMAN ; $0f const SPRITE_GENTLEMAN ; $10 const SPRITE_DAISY ; $11 const SPRITE_BIKER ; $12 const SPRITE_SAILOR ; $13 const SPRITE_COOK ; $14 const SPRITE_BIKE_SHOP_GUY ; $15 const SPRITE_MR_FUJI ; $16 const SPRITE_GIOVANNI ; $17 const SPRITE_ROCKET ; $18 const SPRITE_MEDIUM ; $19 const SPRITE_WAITER ; $1a const SPRITE_ERIKA ; $1b const SPRITE_MOM_GEISHA ; $1c const SPRITE_BRUNETTE_GIRL ; $1d const SPRITE_LANCE ; $1e const SPRITE_OAK_SCIENTIST_AIDE ; $1f const SPRITE_OAK_AIDE ; $20 const SPRITE_ROCKER ; $21 const SPRITE_SWIMMER ; $22 const SPRITE_WHITE_PLAYER ; $23 const SPRITE_GYM_HELPER ; $24 const SPRITE_OLD_PERSON ; $25 const SPRITE_MART_GUY ; $26 const SPRITE_FISHER ; $27 const SPRITE_OLD_MEDIUM_WOMAN ; $28 const SPRITE_NURSE ; $29 const SPRITE_CABLE_CLUB_WOMAN ; $2a const SPRITE_MR_MASTERBALL ; $2b const SPRITE_LAPRAS_GIVER ; $2c const SPRITE_WARDEN ; $2d const SPRITE_SS_CAPTAIN ; $2e const SPRITE_FISHER2 ; $2f const SPRITE_BLACKBELT ; $30 const SPRITE_GUARD ; $31 const SPRITE_COP_GUARD ; $32 const SPRITE_MOM ; $33 const SPRITE_BALDING_GUY ; $34 const SPRITE_YOUNG_BOY ; $35 const SPRITE_GAMEBOY_KID ; $36 const SPRITE_GAMEBOY_KID_COPY ; $37 const SPRITE_CLEFAIRY ; $38 const SPRITE_AGATHA ; $39 const SPRITE_BRUNO ; $3a const SPRITE_LORELEI ; $3b const SPRITE_SEEL ; $3c const SPRITE_BALL ; $3d const SPRITE_OMANYTE ; $3e const SPRITE_BOULDER ; $3f const SPRITE_PAPER_SHEET ; $40 const SPRITE_BOOK_MAP_DEX ; $41 const SPRITE_CLIPBOARD ; $42 const SPRITE_SNORLAX ; $43 const SPRITE_OLD_AMBER_COPY ; $44 const SPRITE_OLD_AMBER ; $45 const SPRITE_LYING_OLD_MAN_UNUSED_1 ; $46 const SPRITE_LYING_OLD_MAN_UNUSED_2 ; $47 const SPRITE_LYING_OLD_MAN ; $48 ; different kinds of people events ITEM EQU $80 TRAINER EQU $40 BOULDER_MOVEMENT_BYTE_2 EQU $10 ; sprite facing directions SPRITE_FACING_DOWN EQU $00 SPRITE_FACING_UP EQU $04 SPRITE_FACING_LEFT EQU $08 SPRITE_FACING_RIGHT EQU $0C