DrawAllPokeballs: call LoadPartyPokeballGfx call SetupOwnPartyPokeballs ld a, [wIsInBattle] dec a ret z ; return if wild pokémon jp SetupEnemyPartyPokeballs DrawEnemyPokeballs: call LoadPartyPokeballGfx jp SetupEnemyPartyPokeballs LoadPartyPokeballGfx: ld de, PokeballTileGraphics ld hl, vSprites tile $31 lb bc, BANK(PokeballTileGraphics), (PokeballTileGraphicsEnd - PokeballTileGraphics) / $10 jp CopyVideoData SetupOwnPartyPokeballs: call PlacePlayerHUDTiles ld hl, wPartyMon1 ld de, wPartyCount call SetupPokeballs ld a, $60 ld hl, wBaseCoordX ld [hli], a ld [hl], a ld a, 8 ld [wHUDPokeballGfxOffsetX], a ld hl, wShadowOAM jp WritePokeballOAMData SetupEnemyPartyPokeballs: call PlaceEnemyHUDTiles ld hl, wEnemyMons ld de, wEnemyPartyCount call SetupPokeballs ld hl, wBaseCoordX ld a, $48 ld [hli], a ld [hl], $20 ld a, -8 ld [wHUDPokeballGfxOffsetX], a ld hl, wShadowOAMSprite06 jp WritePokeballOAMData SetupPokeballs: ld a, [de] push af ld de, wBuffer ld c, PARTY_LENGTH ld a, $34 ; empty pokeball .emptyloop ld [de], a inc de dec c jr nz, .emptyloop pop af ld de, wBuffer .monloop push af call PickPokeball inc de pop af dec a jr nz, .monloop ret PickPokeball: inc hl ld a, [hli] and a jr nz, .alive ld a, [hl] and a ld b, $33 ; crossed ball (fainted) jr z, .done_fainted .alive inc hl inc hl ld a, [hl] ; status and a ld b, $32 ; black ball (status) jr nz, .done dec b ; regular ball jr .done .done_fainted inc hl inc hl .done ld a, b ld [de], a ld bc, wPartyMon2 - wPartyMon1Status add hl, bc ; next mon struct ret WritePokeballOAMData: ld de, wBuffer ld c, PARTY_LENGTH .loop ld a, [wBaseCoordY] ld [hli], a ld a, [wBaseCoordX] ld [hli], a ld a, [de] ld [hli], a xor a ld [hli], a ld a, [wBaseCoordX] ld b, a ld a, [wHUDPokeballGfxOffsetX] add b ld [wBaseCoordX], a inc de dec c jr nz, .loop ret PlacePlayerHUDTiles: ld hl, PlayerBattleHUDGraphicsTiles ld de, wHUDGraphicsTiles ld bc, $3 call CopyData hlcoord 18, 10 ld de, -1 jr PlaceHUDTiles PlayerBattleHUDGraphicsTiles: ; The tile numbers for specific parts of the battle display for the player's pokemon db $73 ; unused ($73 is hardcoded into the routine that uses these bytes) db $77 ; lower-right corner tile of the HUD db $6F ; lower-left triangle tile of the HUD PlaceEnemyHUDTiles: ld hl, EnemyBattleHUDGraphicsTiles ld de, wHUDGraphicsTiles ld bc, $3 call CopyData hlcoord 1, 2 ld de, $1 jr PlaceHUDTiles EnemyBattleHUDGraphicsTiles: ; The tile numbers for specific parts of the battle display for the enemy db $73 ; unused ($73 is hardcoded in the routine that uses these bytes) db $74 ; lower-left corner tile of the HUD db $78 ; lower-right triangle tile of the HUD PlaceHUDTiles: ld [hl], $73 ld bc, SCREEN_WIDTH add hl, bc ld a, [wHUDGraphicsTiles + 1] ; leftmost tile ld [hl], a ld a, 8 .loop add hl, de ld [hl], $76 dec a jr nz, .loop add hl, de ld a, [wHUDGraphicsTiles + 2] ; rightmost tile ld [hl], a ret SetupPlayerAndEnemyPokeballs: call LoadPartyPokeballGfx ld hl, wPartyMons ld de, wPartyCount call SetupPokeballs ld hl, wBaseCoordX ld a, $50 ld [hli], a ld [hl], $40 ld a, 8 ld [wHUDPokeballGfxOffsetX], a ld hl, wShadowOAM call WritePokeballOAMData ld hl, wEnemyMons ld de, wEnemyPartyCount call SetupPokeballs ld hl, wBaseCoordX ld a, $50 ld [hli], a ld [hl], $68 ld hl, wShadowOAMSprite06 jp WritePokeballOAMData ; four tiles: pokeball, black pokeball (status ailment), crossed out pokeball (fainted) and pokeball slot (no mon) PokeballTileGraphics:: INCBIN "gfx/battle/balls.2bpp" PokeballTileGraphicsEnd: