AgathaScript: call AgathaShowOrHideExitBlock call EnableAutoTextBoxDrawing ld hl, AgathaTrainerHeaders ld de, AgathaScriptPointers ld a, [wAgathaCurScript] call ExecuteCurMapScriptInTable ld [wAgathaCurScript], a ret AgathaShowOrHideExitBlock: ; Blocks or clears the exit to the next room. ld hl, wCurrentMapScriptFlags bit 5, [hl] res 5, [hl] ret z CheckEvent EVENT_BEAT_AGATHAS_ROOM_TRAINER_0 jr z, .blockExitToNextRoom ld a, $e jp .setExitBlock .blockExitToNextRoom ld a, $3b .setExitBlock: ld [wNewTileBlockID], a lb bc, 0, 2 predef_jump ReplaceTileBlock ResetAgathaScript: xor a ld [wAgathaCurScript], a ret AgathaScriptPointers: dw AgathaScript0 dw DisplayEnemyTrainerTextAndStartBattle dw AgathaScript2 dw AgathaScript3 dw AgathaScript4 AgathaScript4: ret AgathaScriptWalkIntoRoom: ; Walk six steps upward. ld hl, wSimulatedJoypadStatesEnd ld a, D_UP ld [hli], a ld [hli], a ld [hli], a ld [hli], a ld [hli], a ld [hl], a ld a, $6 ld [wSimulatedJoypadStatesIndex], a call StartSimulatingJoypadStates ld a, $3 ld [wAgathaCurScript], a ld [wCurMapScript], a ret AgathaScript0: ld hl, AgathaEntranceCoords call ArePlayerCoordsInArray jp nc, CheckFightingMapTrainers xor a ld [hJoyPressed], a ld [hJoyHeld], a ld [wSimulatedJoypadStatesEnd], a ld [wSimulatedJoypadStatesIndex], a ld a, [wCoordIndex] cp $3 ; Is player standing one tile above the exit? jr c, .stopPlayerFromLeaving CheckAndSetEvent EVENT_AUTOWALKED_INTO_AGATHAS_ROOM jr z, AgathaScriptWalkIntoRoom .stopPlayerFromLeaving ld a, $2 ld [hSpriteIndexOrTextID], a call DisplayTextID ; "Don't run away!" ld a, D_UP ld [wSimulatedJoypadStatesEnd], a ld a, $1 ld [wSimulatedJoypadStatesIndex], a call StartSimulatingJoypadStates ld a, $3 ld [wAgathaCurScript], a ld [wCurMapScript], a ret AgathaEntranceCoords: db $0A,$04 db $0A,$05 db $0B,$04 db $0B,$05 db $FF AgathaScript3: ld a, [wSimulatedJoypadStatesIndex] and a ret nz call Delay3 xor a ld [wJoyIgnore], a ld [wAgathaCurScript], a ld [wCurMapScript], a ret AgathaScript2: call EndTrainerBattle ld a, [wIsInBattle] cp $ff jp z, ResetAgathaScript ld a, $1 ld [hSpriteIndexOrTextID], a call DisplayTextID ld a, $1 ld [wGaryCurScript], a ret AgathaTextPointers: dw AgathaText1 dw AgathaDontRunAwayText AgathaTrainerHeaders: AgathaTrainerHeader0: dbEventFlagBit EVENT_BEAT_AGATHAS_ROOM_TRAINER_0 db ($0 << 4) ; trainer's view range dwEventFlagAddress EVENT_BEAT_AGATHAS_ROOM_TRAINER_0 dw AgathaBeforeBattleText ; TextBeforeBattle dw AgathaAfterBattleText ; TextAfterBattle dw AgathaEndBattleText ; TextEndBattle dw AgathaEndBattleText ; TextEndBattle db $ff AgathaText1: TX_ASM ld hl, AgathaTrainerHeader0 call TalkToTrainer jp TextScriptEnd AgathaBeforeBattleText: TX_FAR _AgathaBeforeBattleText db "@" AgathaEndBattleText: TX_FAR _AgathaEndBattleText db "@" AgathaAfterBattleText: TX_FAR _AgathaAfterBattleText db "@" AgathaDontRunAwayText: TX_FAR _AgathaDontRunAwayText db "@"