PokemonTower2F_Object: db $1 ; border block db 2 ; warps warp 3, 9, 0, POKEMON_TOWER_3F warp 18, 9, 2, POKEMON_TOWER_1F db 0 ; signs db 2 ; objects object SPRITE_BLUE, 14, 5, STAY, NONE, 1 ; person object SPRITE_CHANNELER, 3, 7, STAY, RIGHT, 2 ; person ; warp-to warp_to 3, 9, POKEMON_TOWER_2F_WIDTH ; POKEMON_TOWER_3F warp_to 18, 9, POKEMON_TOWER_2F_WIDTH ; POKEMON_TOWER_1F