; display "[player] VS [enemy]" text box with pokeballs representing their parties next to the names DisplayLinkBattleVersusTextBox: call LoadTextBoxTilePatterns hlcoord 3, 4 ld b, 7 ld c, 12 call TextBoxBorder hlcoord 4, 5 ld de, wPlayerName call PlaceString hlcoord 4, 10 ld de, wLinkEnemyTrainerName call PlaceString ; place bold "VS" tiles between the names hlcoord 9, 8 ld a, $69 ld [hli], a ld [hl], $6a xor a ld [wUpdateSpritesEnabled], a callfar SetupPlayerAndEnemyPokeballs ld c, 150 jp DelayFrames