; checks if the mon in [wWhichPokemon] already knows the move in [wMoveNum] CheckIfMoveIsKnown: ; 2fe18 (b:7e18) ld a, [wWhichPokemon] ld hl, wPartyMon1Moves ld bc, wPartyMon2 - wPartyMon1 call AddNTimes ld a, [wMoveNum] ld b, a ld c, NUM_MOVES .loop ld a, [hli] cp b jr z, .alreadyKnown ; found a match dec c jr nz, .loop and a ret .alreadyKnown ld hl, AlreadyKnowsText call PrintText scf ret AlreadyKnowsText: ; 2fe3b (b:7e3b) TX_FAR _AlreadyKnowsText db "@"