HandleLedges: ; 1a672 (6:6672) ld a, [wd736] bit 6, a ret nz ld a, [W_CURMAPTILESET] ; W_CURMAPTILESET and a ; OVERWORLD ret nz ld a, $35 call Predef ; indirect jump to Func_c586 (c586 (3:4586)) ld a, [wSpriteStateData1 + 9] ld b, a FuncCoord 8, 9 ld a, [Coord] ld c, a ld a, [wcfc6] ld d, a ld hl, LedgeTiles ; $66cf .asm_1a691 ld a, [hli] cp $ff ret z cp b jr nz, .asm_1a6a4 ld a, [hli] cp c jr nz, .asm_1a6a5 ld a, [hli] cp d jr nz, .asm_1a6a6 ld a, [hl] ld e, a jr .asm_1a6a9 .asm_1a6a4 inc hl .asm_1a6a5 inc hl .asm_1a6a6 inc hl jr .asm_1a691 .asm_1a6a9 ld a, [hJoyHeld] and e ret z ld a, $ff ld [wJoyIgnore], a ld hl, wd736 set 6, [hl] call Func_3486 ld a, e ld [wccd3], a ld [wccd4], a ld a, $2 ld [wcd38], a call LoadHoppingShadowOAM ld a, (SFX_02_4e - SFX_Headers_02) / 3 call PlaySound ret ; (player direction) (tile player standing on) (ledge tile) (input required) LedgeTiles: ; 1a6cf (6:66cf) db $00,$2C,$37,$80 db $00,$39,$36,$80 db $00,$39,$37,$80 db $08,$2C,$27,$20 db $08,$39,$27,$20 db $0C,$2C,$0D,$10 db $0C,$2C,$1D,$10 db $0C,$39,$0D,$10 db $FF LoadHoppingShadowOAM: ; 1a6f0 (6:66f0) ld hl, $8ff0 ld de, LedgeHoppingShadow ; $6708 ld bc, (BANK(LedgeHoppingShadow) << 8) + $01 call CopyVideoDataDouble ld a, $9 ld bc, $5448 ; b, c = y, x coordinates of shadow ld de, LedgeHoppingShadowOAM ; $6710 call WriteOAMBlock ret LedgeHoppingShadow: ; 1a708 (6:6708) INCBIN "gfx/ledge_hopping_shadow.1bpp" LedgeHoppingShadowOAM: ; 1a710 (6:6710) db $FF,$10,$FF,$20 db $FF,$40,$FF,$60