DisplayPokedexMenu_: ; 40000 (10:4000) call GBPalWhiteOut call ClearScreen call UpdateSprites ; move sprites ld a,[wListScrollOffset] push af xor a ld [wCurrentMenuItem],a ld [wListScrollOffset],a ld [wLastMenuItem],a inc a ld [wd11e],a ld [$ffb7],a .setUpGraphics ld b,$08 call GoPAL_SET callab LoadPokedexTilePatterns .doPokemonListMenu ld hl,wTopMenuItemY ld a,3 ld [hli],a ; top menu item Y xor a ld [hli],a ; top menu item X inc a ld [wcc37],a inc hl inc hl ld a,6 ld [hli],a ; max menu item ID ld [hl],%00110011 ; menu watched keys (Left, Right, B button, A button) call HandlePokedexListMenu jr c,.goToSideMenu ; if the player chose a pokemon from the list .exitPokedex xor a ld [wcc37],a ld [wCurrentMenuItem],a ld [wLastMenuItem],a ld [$ffb7],a ld [wcd3a],a ld [wcd3b],a pop af ld [wListScrollOffset],a call GBPalWhiteOutWithDelay3 call GoPAL_SET_CF1C jp ReloadMapData .goToSideMenu call HandlePokedexSideMenu dec b jr z,.exitPokedex ; if the player chose Quit dec b jr z,.doPokemonListMenu ; if pokemon not seen or player pressed B button jp .setUpGraphics ; if pokemon data or area was shown ; handles the menu on the lower right in the pokedex screen ; OUTPUT: ; b = reason for exiting menu ; 00: showed pokemon data or area ; 01: the player chose Quit ; 02: the pokemon has not been seen yet or the player pressed the B button HandlePokedexSideMenu: ; 4006d (10:406d) call PlaceUnfilledArrowMenuCursor ld a,[wCurrentMenuItem] push af ld b,a ld a,[wLastMenuItem] push af ld a,[wListScrollOffset] push af add b inc a ld [wd11e],a ld a,[wd11e] push af ld a,[wWhichTrade] push af ld hl,wPokedexSeen call IsPokemonBitSet ld b,2 jr z,.exitSideMenu call PokedexToIndex ld hl,wTopMenuItemY ld a,10 ld [hli],a ; top menu item Y ld a,15 ld [hli],a ; top menu item X xor a ld [hli],a ; current menu item ID inc hl ld a,3 ld [hli],a ; max menu item ID ld [hli],a ; menu watched keys (A button and B button) xor a ld [hli],a ; old menu item ID ld [wcc37],a .handleMenuInput call HandleMenuInput bit 1,a ; was the B button pressed? ld b,2 jr nz,.buttonBPressed ld a,[wCurrentMenuItem] and a jr z,.choseData dec a jr z,.choseCry dec a jr z,.choseArea .choseQuit ld b,1 .exitSideMenu pop af ld [wWhichTrade],a pop af ld [wd11e],a pop af ld [wListScrollOffset],a pop af ld [wLastMenuItem],a pop af ld [wCurrentMenuItem],a push bc FuncCoord 0,3 ld hl,Coord ld de,20 ld bc,$7f0d ; 13 blank tiles call DrawTileLine ; cover up the menu cursor in the pokemon list pop bc ret .buttonBPressed push bc FuncCoord 15,10 ld hl,Coord ld de,20 ld bc,$7f07 ; 7 blank tiles call DrawTileLine ; cover up the menu cursor in the side menu pop bc jr .exitSideMenu .choseData call ShowPokedexDataInternal ld b,0 jr .exitSideMenu ; play pokemon cry .choseCry ld a,[wd11e] call GetCryData ; get cry data call PlaySound ; play sound jr .handleMenuInput .choseArea ld a,$4a call Predef ; display pokemon areas ld b,0 jr .exitSideMenu ; handles the list of pokemon on the left of the pokedex screen ; sets carry flag if player presses A, unsets carry flag if player presses B HandlePokedexListMenu: ; 40111 (10:4111) xor a ld [H_AUTOBGTRANSFERENABLED],a ; draw the horizontal line separating the seen and owned amounts from the menu FuncCoord 15,8 ld hl,Coord ld a,$7a ; horizontal line tile ld [hli],a ld [hli],a ld [hli],a ld [hli],a ld [hli],a FuncCoord 14,0 ld hl,Coord ld [hl],$71 ; vertical line tile FuncCoord 14,1 ld hl,Coord call DrawPokedexVerticalLine FuncCoord 14,9 ld hl,Coord call DrawPokedexVerticalLine ld hl,wPokedexSeen ld b,wPokedexSeenEnd - wPokedexSeen call CountSetBits ld de,wd11e FuncCoord 16,3 ld hl,Coord ld bc,$0103 call PrintNumber ; print number of seen pokemon ld hl,wPokedexOwned ld b,wPokedexOwnedEnd - wPokedexOwned call CountSetBits ld de,wd11e FuncCoord 16,6 ld hl,Coord ld bc,$0103 call PrintNumber ; print number of owned pokemon FuncCoord 16,2 ld hl,Coord ld de,PokedexSeenText call PlaceString FuncCoord 16,5 ld hl,Coord ld de,PokedexOwnText call PlaceString FuncCoord 1,1 ld hl,Coord ld de,PokedexContentsText call PlaceString FuncCoord 16,10 ld hl,Coord ld de,PokedexMenuItemsText call PlaceString ; find the highest pokedex number among the pokemon the player has seen ld hl,wPokedexSeenEnd - 1 ld b,153 .maxSeenPokemonLoop ld a,[hld] ld c,8 .maxSeenPokemonInnerLoop dec b sla a jr c,.storeMaxSeenPokemon dec c jr nz,.maxSeenPokemonInnerLoop jr .maxSeenPokemonLoop .storeMaxSeenPokemon ld a,b ld [wWhichTrade],a ; max seen pokemon .loop xor a ld [H_AUTOBGTRANSFERENABLED],a FuncCoord 4,2 ld hl,Coord ld bc,$0e0a call ClearScreenArea FuncCoord 1,3 ld hl,Coord ld a,[wListScrollOffset] ld [wd11e],a ld d,7 ld a,[wWhichTrade] cp a,7 jr nc,.printPokemonLoop ld d,a dec a ld [wMaxMenuItem],a ; loop to print pokemon pokedex numbers and names ; if the player has owned the pokemon, it puts a pokeball beside the name .printPokemonLoop ld a,[wd11e] inc a ld [wd11e],a push af push de push hl ld de,-20 add hl,de ld de,wd11e ld bc,$8103 call PrintNumber ; print the pokedex number ld de,20 add hl,de dec hl push hl ld hl,wPokedexOwned call IsPokemonBitSet pop hl ld a," " jr z,.writeTile ld a,$72 ; pokeball tile .writeTile ld [hl],a ; put a pokeball next to pokemon that the player has owned push hl ld hl,wPokedexSeen call IsPokemonBitSet jr nz,.getPokemonName ; if the player has seen the pokemon ld de,.dashedLine ; print a dashed line in place of the name if the player hasn't seen the pokemon jr .skipGettingName .dashedLine ; for unseen pokemon in the list db "----------@" .getPokemonName call PokedexToIndex call GetMonName .skipGettingName pop hl inc hl call PlaceString pop hl ld bc,2 * 20 add hl,bc pop de pop af ld [wd11e],a dec d jr nz,.printPokemonLoop ld a,01 ld [H_AUTOBGTRANSFERENABLED],a call Delay3 call GBPalNormal call HandleMenuInput bit 1,a ; was the B button pressed? jp nz,.buttonBPressed .checkIfUpPressed bit 6,a ; was Up pressed? jr z,.checkIfDownPressed .upPressed ; scroll up one row ld a,[wListScrollOffset] and a jp z,.loop dec a ld [wListScrollOffset],a jp .loop .checkIfDownPressed bit 7,a ; was Down pressed? jr z,.checkIfRightPressed .downPressed ; scroll down one row ld a,[wWhichTrade] cp a,7 jp c,.loop sub a,7 ld b,a ld a,[wListScrollOffset] cp b jp z,.loop inc a ld [wListScrollOffset],a jp .loop .checkIfRightPressed bit 4,a ; was Right pressed? jr z,.checkIfLeftPressed .rightPressed ; scroll down 7 rows ld a,[wWhichTrade] cp a,7 jp c,.loop sub a,6 ld b,a ld a,[wListScrollOffset] add a,7 ld [wListScrollOffset],a cp b jp c,.loop dec b ld a,b ld [wListScrollOffset],a jp .loop .checkIfLeftPressed ; scroll up 7 rows bit 5,a ; was Left pressed? jr z,.buttonAPressed .leftPressed ld a,[wListScrollOffset] sub a,7 ld [wListScrollOffset],a jp nc,.loop xor a ld [wListScrollOffset],a jp .loop .buttonAPressed scf ret .buttonBPressed and a ret DrawPokedexVerticalLine: ; 4028e (10:428e) ld c,9 ; height of line ld de,20 ; width of screen ld a,$71 ; vertical line tile .loop ld [hl],a add hl,de xor a,1 ; toggle between vertical line tile and box tile dec c jr nz,.loop ret PokedexSeenText: ; 4029d (10:429d) db "SEEN@" PokedexOwnText: ; 402a2 (10:42a2) db "OWN@" PokedexContentsText: ; 402a6 (10:42a6) db "CONTENTS@" PokedexMenuItemsText: ; 402af (10:42af) db "DATA" next "CRY" next "AREA" next "QUIT@" ; tests if a pokemon's bit is set in the seen or owned pokemon bit fields ; INPUT: ; [wd11e] = pokedex number ; hl = address of bit field IsPokemonBitSet: ; 402c2 (10:42c2) ld a,[wd11e] dec a ld c,a ld b,2 ld a,$10 call Predef ld a,c and a ret ; function to display pokedex data from outside the pokedex ShowPokedexData: ; 402d1 (10:42d1) call GBPalWhiteOutWithDelay3 call ClearScreen call UpdateSprites callab LoadPokedexTilePatterns ; load pokedex tiles ; function to display pokedex data from inside the pokedex ShowPokedexDataInternal: ; 402e2 (10:42e2) ld hl,wd72c set 1,[hl] ld a,$33 ; 3/7 volume ld [$ff24],a call GBPalWhiteOut ; zero all palettes call ClearScreen ld a,[wd11e] ; pokemon ID ld [wcf91],a push af ld b,04 call GoPAL_SET pop af ld [wd11e],a ld a,[$ffd7] push af xor a ld [$ffd7],a FuncCoord 0,0 ld hl,Coord ld de,1 ld bc,$6414 call DrawTileLine ; draw top border FuncCoord 0,17 ld hl,Coord ld b,$6f call DrawTileLine ; draw bottom border FuncCoord 0,1 ld hl,Coord ld de,20 ld bc,$6610 call DrawTileLine ; draw left border FuncCoord 19,1 ld hl,Coord ld b,$67 call DrawTileLine ; draw right border FuncCoord 0,0 ld a,$63 ; upper left corner tile ld [Coord],a FuncCoord 19,0 ld a,$65 ; upper right corner tile ld [Coord],a FuncCoord 0,17 ld a,$6c ; lower left corner tile ld [Coord],a FuncCoord 19,17 ld a,$6e ; lower right corner tile ld [Coord],a FuncCoord 0,9 ld hl,Coord ld de,PokedexDataDividerLine call PlaceString ; draw horizontal divider line FuncCoord 9,6 ld hl,Coord ld de,HeightWeightText call PlaceString call GetMonName FuncCoord 9,2 ld hl,Coord call PlaceString ld hl,PokedexEntryPointers ld a,[wd11e] dec a ld e,a ld d,0 add hl,de add hl,de ld a,[hli] ld e,a ld d,[hl] ; de = address of pokedex entry FuncCoord 9,4 ld hl,Coord call PlaceString ; print species name ld h,b ld l,c push de ld a,[wd11e] push af call IndexToPokedex FuncCoord 2,8 ld hl,Coord ld a, "№" ld [hli],a ld a,$f2 ld [hli],a ld de,wd11e ld bc,$8103 call PrintNumber ; print pokedex number ld hl,wPokedexOwned call IsPokemonBitSet pop af ld [wd11e],a ld a,[wcf91] ld [wd0b5],a pop de push af push bc push de push hl call Delay3 call GBPalNormal call GetMonHeader ; load pokemon picture location FuncCoord 1,1 ld hl,Coord call LoadFlippedFrontSpriteByMonIndex ; draw pokemon picture ld a,[wcf91] call PlayCry ; play pokemon cry pop hl pop de pop bc pop af ld a,c and a jp z,.waitForButtonPress ; if the pokemon has not been owned, don't print the height, weight, or description inc de ; de = address of feet (height) ld a,[de] ; reads feet, but a is overwritten without being used FuncCoord 12,6 ld hl,Coord ld bc,$0102 call PrintNumber ; print feet (height) ld a,$60 ; feet symbol tile (one tick) ld [hl],a inc de inc de ; de = address of inches (height) FuncCoord 15,6 ld hl,Coord ld bc,$8102 call PrintNumber ; print inches (height) ld a,$61 ; inches symbol tile (two ticks) ld [hl],a ; now print the weight (note that weight is stored in tenths of pounds internally) inc de inc de inc de ; de = address of upper byte of weight push de ; put weight in big-endian order at $ff8b ld hl,$ff8b ld a,[hl] ; save existing value of [$ff8b] push af ld a,[de] ; a = upper byte of weight ld [hli],a ; store upper byte of weight in [$ff8b] ld a,[hl] ; save existing value of [$ff8c] push af dec de ld a,[de] ; a = lower byte of weight ld [hl],a ; store lower byte of weight in [$ff8c] FuncCoord 11,8 ld de,$ff8b ld hl,Coord ld bc,$0205 ; no leading zeroes, right-aligned, 2 bytes, 5 digits call PrintNumber ; print weight FuncCoord 14,8 ld hl,Coord ld a,[$ff8c] sub a,10 ld a,[$ff8b] sbc a,0 jr nc,.next ld [hl],"0" ; if the weight is less than 10, put a 0 before the decimal point .next inc hl ld a,[hli] ld [hld],a ; make space for the decimal point by moving the last digit forward one tile ld [hl],$f2 ; decimal point tile pop af ld [$ff8c],a ; restore original value of [$ff8c] pop af ld [$ff8b],a ; restore original value of [$ff8b] pop hl inc hl ; hl = address of pokedex description text FuncCoord 1,11 ld bc,Coord ld a,2 ld [$fff4],a call TextCommandProcessor ; print pokedex description text xor a ld [$fff4],a .waitForButtonPress call JoypadLowSensitivity ld a,[$ffb5] and a,%00000011 ; A button and B button jr z,.waitForButtonPress pop af ld [$ffd7],a call GBPalWhiteOut call ClearScreen call GoPAL_SET_CF1C call LoadTextBoxTilePatterns call GBPalNormal ld hl,wd72c res 1,[hl] ld a,$77 ; max volume ld [$ff24],a ret HeightWeightText: ; 40448 (10:4448) db "HT ?",$60,"??",$61,$4E,"WT ???lb@" ; XXX does anything point to this? Unknown_4045D: ; 4045d (10:445d) db $54,$50 ; horizontal line that divides the pokedex text description from the rest of the data PokedexDataDividerLine: ; 4045f (10:445f) db $68,$69,$6B,$69,$6B db $69,$6B,$69,$6B,$6B db $6B,$6B,$69,$6B,$69 db $6B,$69,$6B,$69,$6A db $50 ; draws a line of tiles ; INPUT: ; b = tile ID ; c = number of tile ID's to write ; de = amount to destination address after each tile (1 for horizontal, 20 for vertical) ; hl = destination address DrawTileLine: ; 40474 (10:4474) push bc push de .loop ld [hl],b add hl,de dec c jr nz,.loop pop de pop bc ret INCLUDE "data/pokedex_entries.asm" PokedexToIndex: ; 40ff9 (10:4ff9) ; converts the Pokédex number at wd11e to an index push bc push hl ld a,[wd11e] ld b,a ld c,0 ld hl,PokedexOrder .loop ; go through the list until we find an entry with a matching dex number inc c ld a,[hli] cp b jr nz,.loop ld a,c ld [wd11e],a pop hl pop bc ret IndexToPokedex: ; 41010 (10:5010) ; converts the indexédex number at wd11e to a Pokédex number push bc push hl ld a,[wd11e] dec a ld hl,PokedexOrder ld b,0 ld c,a add hl,bc ld a,[hl] ld [wd11e],a pop hl pop bc ret INCLUDE "data/pokedex_order.asm"