PayDayEffect_: xor a ld hl, wPayDayMoney ld [hli], a ldh a, [hWhoseTurn] and a ld a, [wBattleMonLevel] jr z, .payDayEffect ld a, [wEnemyMonLevel] .payDayEffect ; level * 2 add a ldh [hDividend + 3], a xor a ldh [hDividend], a ldh [hDividend + 1], a ldh [hDividend + 2], a ; convert to BCD ld a, 100 ldh [hDivisor], a ld b, $4 call Divide ldh a, [hQuotient + 3] ld [hli], a ; wPayDayMoney + 1 ldh a, [hRemainder] ldh [hDividend + 3], a ld a, 10 ldh [hDivisor], a ld b, $4 call Divide ldh a, [hQuotient + 3] swap a ld b, a ldh a, [hRemainder] add b ld [hl], a ; wPayDayMoney + 2 ld de, wTotalPayDayMoney + 2 ld c, $3 predef AddBCDPredef ld hl, CoinsScatteredText jp PrintText CoinsScatteredText: text_far _CoinsScatteredText text_end