Underground_Coll:: INCBIN "gfx/tilesets/underground.tilecoll" Overworld_Coll:: INCBIN "gfx/tilesets/overworld.tilecoll" RedsHouse1_Coll:: RedsHouse2_Coll:: INCBIN "gfx/tilesets/reds_house.tilecoll" Mart_Coll:: Pokecenter_Coll:: INCBIN "gfx/tilesets/pokecenter.tilecoll" Dojo_Coll:: Gym_Coll:: INCBIN "gfx/tilesets/gym.tilecoll" Forest_Coll:: INCBIN "gfx/tilesets/forest.tilecoll" House_Coll:: INCBIN "gfx/tilesets/house.tilecoll" ForestGate_Coll:: Museum_Coll:: Gate_Coll:: INCBIN "gfx/tilesets/gate.tilecoll" Ship_Coll:: INCBIN "gfx/tilesets/ship.tilecoll" ShipPort_Coll:: INCBIN "gfx/tilesets/ship_port.tilecoll" Cemetery_Coll:: INCBIN "gfx/tilesets/cemetery.tilecoll" Interior_Coll:: INCBIN "gfx/tilesets/interior.tilecoll" Cavern_Coll:: INCBIN "gfx/tilesets/cavern.tilecoll" Lobby_Coll:: INCBIN "gfx/tilesets/lobby.tilecoll" Mansion_Coll:: INCBIN "gfx/tilesets/mansion.tilecoll" Lab_Coll:: INCBIN "gfx/tilesets/lab.tilecoll" Club_Coll:: INCBIN "gfx/tilesets/club.tilecoll" Facility_Coll:: INCBIN "gfx/tilesets/facility.tilecoll" Plateau_Coll:: INCBIN "gfx/tilesets/plateau.tilecoll" IF DEF(_OPTION_BEACH_HOUSE) BeachHouse_Coll:: INCBIN "gfx/tilesets/beachhouse.tilecoll" ENDC