VermilionPidgeyHouse_Script: call EnableAutoTextBoxDrawing ret VermilionPidgeyHouse_TextPointers: dw VermilionHouse1Text1 dw VermilionHouse1Text2 dw VermilionHouse1Text3 VermilionHouse1Text1: text_far _VermilionHouse1Text1 text_end VermilionHouse1Text2: text_far _VermilionHouse1Text2 text_asm ld a, PIDGEY call PlayCry call WaitForSoundToFinish jp TextScriptEnd VermilionHouse1Text3: text_far _VermilionHouse1Text3 text_end