PewterGuys: ld hl, wSimulatedJoypadStatesEnd ld a, [wSimulatedJoypadStatesIndex] dec a ; this decrement causes it to overwrite the last byte before $FF in the list ld [wSimulatedJoypadStatesIndex], a ld d, 0 ld e, a add hl, de ld d, h ld e, l ld hl, PointerTable_37ce6 ld a, [wWhichPewterGuy] add a ld b, 0 ld c, a add hl, bc ld a, [hli] ld h, [hl] ld l, a ld a, [wYCoord] ld b, a ld a, [wXCoord] ld c, a .findMatchingCoordsLoop ld a, [hli] cp b jr nz, .nextEntry1 ld a, [hli] cp c jr nz, .nextEntry2 ld a, [hli] ld h, [hl] ld l, a .copyMovementDataLoop ld a, [hli] cp $ff ret z ld [de], a inc de ld a, [wSimulatedJoypadStatesIndex] inc a ld [wSimulatedJoypadStatesIndex], a jr .copyMovementDataLoop .nextEntry1 inc hl .nextEntry2 inc hl inc hl jr .findMatchingCoordsLoop PointerTable_37ce6: dw PewterMuseumGuyCoords dw PewterGymGuyCoords ; these are the four coordinates of the spaces below, above, to the left and ; to the right of the museum guy, and pointers to different movements for ; the player to make to get positioned before the main movement. PewterMuseumGuyCoords: db 18, 27 dw .down db 16, 27 dw .up db 17, 26 dw .left db 17, 28 dw .right .down db D_UP, D_UP, $ff .up db D_RIGHT, D_LEFT, $ff .left db D_UP, D_RIGHT, $ff .right db D_UP, D_LEFT, $ff ; these are the five coordinates which trigger the gym guy and pointers to ; different movements for the player to make to get positioned before the ; main movement ; $00 is a pause PewterGymGuyCoords: db 16, 34 dw .one db 17, 35 dw .two db 18, 37 dw .three db 19, 37 dw .four db 17, 36 dw .five .one db D_LEFT, D_DOWN, D_DOWN, D_RIGHT, $ff .two db D_LEFT, D_DOWN, D_RIGHT, D_LEFT, $ff .three db D_LEFT, D_LEFT, D_LEFT, $00, $00, $00, $00, $00, $00, $00, $00, $ff .four db D_LEFT, D_LEFT, D_UP, D_LEFT, $ff .five db D_LEFT, D_DOWN, D_LEFT, $00, $00, $00, $00, $00, $00, $00, $00, $ff