MoveSoundTable: table_width 3, MoveSoundTable ; ID, pitch mod, tempo mod db SFX_POUND, $00, $80 ; POUND db SFX_BATTLE_0C, $10, $80 ; KARATE_CHOP db SFX_DOUBLESLAP, $00, $80 ; DOUBLESLAP db SFX_BATTLE_0B, $01, $80 ; COMET_PUNCH db SFX_BATTLE_0D, $00, $40 ; MEGA_PUNCH db SFX_SILPH_SCOPE, $00, $ff ; PAY_DAY db SFX_BATTLE_0D, $10, $60 ; FIRE_PUNCH db SFX_BATTLE_0D, $20, $80 ; ICE_PUNCH db SFX_BATTLE_0D, $00, $a0 ; THUNDERPUNCH db SFX_DAMAGE, $00, $80 ; SCRATCH db SFX_BATTLE_0F, $20, $40 ; VICEGRIP db SFX_BATTLE_0F, $00, $80 ; GUILLOTINE db SFX_BATTLE_0E, $00, $a0 ; RAZOR_WIND db SFX_NOT_VERY_EFFECTIVE, $10, $c0 ; SWORDS_DANCE db SFX_NOT_VERY_EFFECTIVE, $00, $a0 ; CUT db SFX_BATTLE_12, $00, $c0 ; GUST db SFX_BATTLE_12, $10, $a0 ; WING_ATTACK db SFX_BATTLE_13, $00, $e0 ; WHIRLWIND db SFX_NOT_VERY_EFFECTIVE, $20, $c0 ; FLY db SFX_BATTLE_14, $00, $80 ; BIND db SFX_BATTLE_22, $00, $80 ; SLAM db SFX_VINE_WHIP, $01, $80 ; VINE_WHIP db SFX_BATTLE_20, $00, $80 ; STOMP db SFX_BATTLE_17, $f0, $40 ; DOUBLE_KICK db SFX_SUPER_EFFECTIVE, $00, $80 ; MEGA_KICK db SFX_BATTLE_17, $00, $80 ; JUMP_KICK db SFX_BATTLE_21, $10, $80 ; ROLLING_KICK db SFX_BATTLE_1B, $01, $a0 ; SAND_ATTACK db SFX_BATTLE_18, $00, $80 ; HEADBUTT db SFX_BATTLE_1E, $00, $60 ; HORN_ATTACK db SFX_BATTLE_1E, $01, $40 ; FURY_ATTACK db SFX_HORN_DRILL, $00, $a0 ; HORN_DRILL db SFX_SUPER_EFFECTIVE, $10, $a0 ; TACKLE db SFX_BATTLE_20, $00, $c0 ; BODY_SLAM db SFX_BATTLE_14, $10, $60 ; WRAP db SFX_SUPER_EFFECTIVE, $00, $a0 ; TAKE_DOWN db SFX_BATTLE_22, $11, $c0 ; THRASH db SFX_SUPER_EFFECTIVE, $20, $c0 ; DOUBLE_EDGE db SFX_BATTLE_21, $00, $80 ; TAIL_WHIP db SFX_BATTLE_1B, $00, $80 ; POISON_STING db SFX_BATTLE_1B, $20, $c0 ; TWINEEDLE db SFX_BATTLE_19, $00, $80 ; PIN_MISSILE db SFX_BATTLE_31, $ff, $40 ; LEER db SFX_BATTLE_1E, $00, $80 ; BITE db SFX_BATTLE_0B, $00, $c0 ; GROWL db SFX_BATTLE_0B, $00, $40 ; ROAR db SFX_BATTLE_35, $00, $80 ; SING db SFX_BATTLE_27, $40, $60 ; SUPERSONIC db SFX_BATTLE_27, $00, $80 ; SONICBOOM db SFX_BATTLE_27, $ff, $40 ; DISABLE db SFX_BATTLE_2A, $80, $c0 ; ACID db SFX_BATTLE_19, $10, $a0 ; EMBER db SFX_BATTLE_19, $21, $e0 ; FLAMETHROWER db SFX_BATTLE_29, $00, $80 ; MIST db SFX_BATTLE_24, $20, $60 ; WATER_GUN db SFX_BATTLE_2A, $00, $80 ; HYDRO_PUMP db SFX_BATTLE_2C, $00, $80 ; SURF db SFX_BATTLE_28, $40, $80 ; ICE_BEAM db SFX_BATTLE_29, $f0, $e0 ; BLIZZARD db SFX_PSYBEAM, $00, $80 ; PSYBEAM db SFX_BATTLE_2A, $f0, $60 ; BUBBLEBEAM db SFX_BATTLE_28, $00, $80 ; AURORA_BEAM db SFX_BATTLE_36, $00, $80 ; HYPER_BEAM db SFX_PECK, $01, $a0 ; PECK db SFX_BATTLE_13, $f0, $20 ; DRILL_PECK db SFX_BATTLE_23, $01, $c0 ; SUBMISSION db SFX_BATTLE_23, $00, $80 ; LOW_KICK db SFX_SUPER_EFFECTIVE, $00, $e0 ; COUNTER db SFX_BATTLE_26, $01, $60 ; SEISMIC_TOSS db SFX_BATTLE_26, $20, $40 ; STRENGTH db SFX_BATTLE_24, $00, $80 ; ABSORB db SFX_BATTLE_24, $40, $c0 ; MEGA_DRAIN db SFX_BATTLE_1B, $03, $60 ; LEECH_SEED db SFX_BATTLE_25, $11, $e0 ; GROWTH db SFX_BATTLE_12, $20, $e0 ; RAZOR_LEAF db SFX_BATTLE_2E, $00, $80 ; SOLARBEAM db SFX_BATTLE_1C, $00, $80 ; POISONPOWDER db SFX_BATTLE_1C, $11, $a0 ; STUN_SPORE db SFX_BATTLE_1C, $01, $c0 ; SLEEP_POWDER db SFX_BATTLE_13, $14, $c0 ; PETAL_DANCE db SFX_BATTLE_1B, $02, $a0 ; STRING_SHOT db SFX_BATTLE_29, $f0, $80 ; DRAGON_RAGE db SFX_BATTLE_29, $20, $c0 ; FIRE_SPIN db SFX_BATTLE_2F, $00, $20 ; THUNDERSHOCK db SFX_BATTLE_2F, $20, $80 ; THUNDERBOLT db SFX_BATTLE_2E, $12, $60 ; THUNDER_WAVE db SFX_BATTLE_26, $00, $80 ; THUNDER db SFX_BATTLE_14, $01, $e0 ; ROCK_THROW db SFX_BATTLE_29, $0f, $e0 ; EARTHQUAKE db SFX_BATTLE_29, $11, $20 ; FISSURE db SFX_DAMAGE, $10, $40 ; DIG db SFX_BATTLE_0F, $10, $c0 ; TOXIC db SFX_BATTLE_14, $00, $20 ; CONFUSION db SFX_PSYCHIC_M, $00, $80 ; PSYCHIC_M db SFX_BATTLE_35, $11, $18 ; HYPNOSIS db SFX_BATTLE_09, $20, $c0 ; MEDITATE db SFX_FAINT_FALL, $20, $c0 ; AGILITY db SFX_BATTLE_25, $00, $10 ; QUICK_ATTACK db SFX_BATTLE_26, $f0, $20 ; RAGE db SFX_BATTLE_33, $f0, $c0 ; TELEPORT db SFX_NOT_VERY_EFFECTIVE, $f0, $e0 ; NIGHT_SHADE db SFX_BATTLE_09, $f0, $40 ; MIMIC db SFX_BATTLE_31, $00, $80 ; SCREECH db SFX_BATTLE_33, $80, $40 ; DOUBLE_TEAM db SFX_BATTLE_33, $00, $80 ; RECOVER db SFX_BATTLE_14, $11, $20 ; HARDEN db SFX_BATTLE_14, $22, $10 ; MINIMIZE db SFX_BATTLE_1B, $f1, $ff ; SMOKESCREEN db SFX_BATTLE_13, $f1, $ff ; CONFUSE_RAY db SFX_BATTLE_14, $33, $30 ; WITHDRAW db SFX_BATTLE_32, $40, $c0 ; DEFENSE_CURL db SFX_BATTLE_0E, $20, $20 ; BARRIER db SFX_BATTLE_0E, $f0, $10 ; LIGHT_SCREEN db SFX_BATTLE_0F, $f8, $10 ; HAZE db SFX_NOT_VERY_EFFECTIVE, $f0, $10 ; REFLECT db SFX_BATTLE_25, $00, $80 ; FOCUS_ENERGY db SFX_BATTLE_18, $00, $c0 ; BIDE db SFX_BATTLE_32, $c0, $ff ; METRONOME db SFX_BATTLE_09, $f2, $20 ; MIRROR_MOVE db SFX_BATTLE_34, $00, $80 ; SELFDESTRUCT db SFX_BATTLE_34, $00, $40 ; EGG_BOMB db SFX_BATTLE_09, $00, $40 ; LICK db SFX_NOT_VERY_EFFECTIVE, $10, $ff ; SMOG db SFX_BATTLE_2A, $20, $20 ; SLUDGE db SFX_BATTLE_32, $00, $80 ; BONE_CLUB db SFX_BATTLE_29, $1f, $20 ; FIRE_BLAST db SFX_BATTLE_25, $2f, $80 ; WATERFALL db SFX_BATTLE_0F, $1f, $ff ; CLAMP db SFX_BATTLE_2B, $1f, $60 ; SWIFT db SFX_BATTLE_26, $1e, $20 ; SKULL_BASH db SFX_BATTLE_26, $1f, $18 ; SPIKE_CANNON db SFX_BATTLE_14, $0f, $80 ; CONSTRICT db SFX_BATTLE_09, $f8, $10 ; AMNESIA db SFX_FAINT_FALL, $18, $20 ; KINESIS db SFX_BATTLE_32, $08, $40 ; SOFTBOILED db SFX_BATTLE_17, $01, $e0 ; HI_JUMP_KICK db SFX_NOT_VERY_EFFECTIVE, $09, $ff ; GLARE db SFX_BATTLE_35, $42, $01 ; DREAM_EATER db SFX_BATTLE_1C, $00, $ff ; POISON_GAS db SFX_BATTLE_32, $08, $e0 ; BARRAGE db SFX_BATTLE_24, $00, $80 ; LEECH_LIFE db SFX_BATTLE_09, $88, $10 ; LOVELY_KISS db SFX_BATTLE_25, $48, $ff ; SKY_ATTACK db SFX_FAINT_FALL, $ff, $ff ; TRANSFORM db SFX_BATTLE_24, $ff, $10 ; BUBBLE db SFX_FAINT_FALL, $ff, $04 ; DIZZY_PUNCH db SFX_BATTLE_1C, $01, $ff ; SPORE db SFX_BATTLE_13, $f8, $ff ; FLASH db SFX_BATTLE_0C, $f0, $f0 ; PSYWAVE db SFX_BATTLE_0F, $08, $10 ; SPLASH db SFX_BATTLE_0D, $f0, $ff ; ACID_ARMOR db SFX_SUPER_EFFECTIVE, $f0, $ff ; CRABHAMMER db SFX_BATTLE_34, $10, $ff ; EXPLOSION db SFX_BATTLE_0E, $f0, $20 ; FURY_SWIPES db SFX_BATTLE_2B, $f0, $60 ; BONEMERANG db SFX_BATTLE_21, $12, $10 ; REST db SFX_BATTLE_36, $f0, $20 ; ROCK_SLIDE db SFX_BATTLE_1E, $12, $ff ; HYPER_FANG db SFX_BATTLE_31, $80, $04 ; SHARPEN db SFX_BATTLE_33, $f0, $10 ; CONVERSION db SFX_BATTLE_29, $f8, $ff ; TRI_ATTACK db SFX_BATTLE_26, $f0, $ff ; SUPER_FANG db SFX_NOT_VERY_EFFECTIVE, $01, $ff ; SLASH db SFX_BATTLE_2C, $d8, $04 ; SUBSTITUTE db SFX_BATTLE_0B, $00, $80 ; STRUGGLE assert_table_length NUM_ATTACKS db SFX_BATTLE_0B, $00, $80