VictoryRoad1Object: ; 0x5dab8 (size=76) db $7d ; border block db $3 ; warps db $11, $8, $2, $ff db $11, $9, $2, $ff db $1, $1, $0, VICTORY_ROAD_2 db $0 ; signs db $7 ; objects object SPRITE_LASS, $7, $5, FACE, LEFT, $1, COOLTRAINER_F + $C8, $5 object SPRITE_BLACK_HAIR_BOY_1, $3, $2, FACE, DOWN, $2, COOLTRAINER_M + $C8, $5 object SPRITE_BALL, $b, $0, FACE, STAY, $3, TM_43 object SPRITE_BALL, $9, $2, FACE, STAY, $4, RARE_CANDY object SPRITE_BOULDER, $5, $f, FACE, BOULDER_MOVEMENT_BYTE_2, $5 ; person object SPRITE_BOULDER, $e, $2, FACE, BOULDER_MOVEMENT_BYTE_2, $6 ; person object SPRITE_BOULDER, $2, $a, FACE, BOULDER_MOVEMENT_BYTE_2, $7 ; person ; warp-to EVENT_DISP VICTORY_ROAD_1_WIDTH, $11, $8 EVENT_DISP VICTORY_ROAD_1_WIDTH, $11, $9 EVENT_DISP VICTORY_ROAD_1_WIDTH, $1, $1 ; VICTORY_ROAD_2