PokemonTower5Object: ; 0x60a48 (size=65) db $1 ; border block db $2 ; warps db $9, $3, $0, POKEMONTOWER_4 db $9, $12, $0, POKEMONTOWER_6 db $0 ; signs db $6 ; objects object SPRITE_MEDIUM, $c, $8, FACE, STAY, $1 ; person object SPRITE_MEDIUM, $11, $7, FACE, RIGHT, $2, CHANNELER + $C8, $e object SPRITE_MEDIUM, $e, $3, FACE, RIGHT, $3, CHANNELER + $C8, $10 object SPRITE_MEDIUM, $6, $a, FACE, LEFT, $4, CHANNELER + $C8, $11 object SPRITE_MEDIUM, $9, $10, FACE, LEFT, $5, CHANNELER + $C8, $12 object SPRITE_BALL, $6, $e, FACE, STAY, $6, NUGGET ; warp-to EVENT_DISP POKEMONTOWER_5_WIDTH, $9, $3 ; POKEMONTOWER_4 EVENT_DISP POKEMONTOWER_5_WIDTH, $9, $12 ; POKEMONTOWER_6