PewterHouse2Object: ; 0x1d659 (size=32) db $a ; border block db $2 ; warps db $7, $2, $5, $ff db $7, $3, $5, $ff db $0 ; signs db $2 ; objects object SPRITE_GAMBLER, $2, $3, FACE, LEFT, $1 ; person object SPRITE_BUG_CATCHER, $4, $5, FACE, STAY, $2 ; person ; warp-to EVENT_DISP PEWTER_HOUSE_2_WIDTH, $7, $2 EVENT_DISP PEWTER_HOUSE_2_WIDTH, $7, $3