Mansion2Object: ; 0x520d1 (size=63) db $1 ; border block db $4 ; warps db $a, $5, $4, MANSION_1 db $a, $7, $0, MANSION_3 db $e, $19, $2, MANSION_3 db $1, $6, $1, MANSION_3 db $0 ; signs db $4 ; objects object SPRITE_BLACK_HAIR_BOY_2, $3, $11, WALK, $2, $1, BURGLAR + $C8, $7 object SPRITE_BALL, $1c, $7, FACE, STAY, $2, CALCIUM object SPRITE_BOOK_MAP_DEX, $12, $2, FACE, STAY, $3 ; person object SPRITE_BOOK_MAP_DEX, $3, $16, FACE, STAY, $4 ; person ; warp-to EVENT_DISP MANSION_2_WIDTH, $a, $5 ; MANSION_1 EVENT_DISP MANSION_2_WIDTH, $a, $7 ; MANSION_3 EVENT_DISP MANSION_2_WIDTH, $e, $19 ; MANSION_3 EVENT_DISP MANSION_2_WIDTH, $1, $6 ; MANSION_3