mon_icon_header: MACRO dw \1 tile \2 db \3 db BANK(\1) dw vSprites tile \4 ENDM MonPartySpritePointers: ; gfx pointer, gfx tile offset, # tiles, vSprites tile offset mon_icon_header SlowbroSprite, 12, 4, $00 mon_icon_header BallSprite, 0, 8, $04 mon_icon_header ClefairySprite, 12, 4, $0c mon_icon_header BirdSprite, 12, 4, $10 mon_icon_header SeelSprite, 0, 4, $14 mon_icon_header BugIconFrame2, 0, 1, $18 mon_icon_header BugIconFrame2, 1, 1, $1a mon_icon_header PlantIconFrame2, 0, 1, $1c mon_icon_header PlantIconFrame2, 1, 1, $1e mon_icon_header SnakeIconFrame1, 0, 1, $20 mon_icon_header SnakeIconFrame1, 1, 1, $22 mon_icon_header QuadrupedIconFrame1, 0, 1, $24 mon_icon_header QuadrupedIconFrame1, 1, 1, $26 mon_icon_header TradeBubbleIconGFX, 0, 4, $38 mon_icon_header SlowbroSprite, 0, 4, $40 mon_icon_header BallSprite, 0, 8, $44 mon_icon_header ClefairySprite, 0, 4, $4c mon_icon_header BirdSprite, 0, 4, $50 mon_icon_header SeelSprite, 12, 4, $54 mon_icon_header BugIconFrame1, 0, 1, $58 mon_icon_header BugIconFrame1, 1, 1, $5a mon_icon_header PlantIconFrame1, 0, 1, $5c mon_icon_header PlantIconFrame1, 1, 1, $5e mon_icon_header SnakeIconFrame2, 0, 1, $60 mon_icon_header SnakeIconFrame2, 1, 1, $62 mon_icon_header QuadrupedIconFrame2, 0, 1, $64 mon_icon_header QuadrupedIconFrame2, 1, 1, $66 mon_icon_header TradeBubbleIconGFX, 4, 4, $78