HazeEffect_: ld a, $7 ; store 7 on every stat mod ld hl, wPlayerMonAttackMod call ResetStatMods ld hl, wEnemyMonAttackMod call ResetStatMods ; copy unmodified stats to battle stats ld hl, wPlayerMonUnmodifiedAttack ld de, wBattleMonAttack call ResetStats ld hl, wEnemyMonUnmodifiedAttack ld de, wEnemyMonAttack call ResetStats ; cure non-volatile status, but only for the target ld hl, wEnemyMonStatus ld de, wEnemySelectedMove ld a, [H_WHOSETURN] and a jr z, .cureStatuses ld hl, wBattleMonStatus dec de ; wPlayerSelectedMove .cureStatuses ld a, [hl] ld [hl], $0 and SLP | (1 << FRZ) jr z, .cureVolatileStatuses ; prevent the Pokemon from executing a move if it was asleep or frozen ld a, $ff ld [de], a .cureVolatileStatuses xor a ld [wPlayerDisabledMove], a ld [wEnemyDisabledMove], a ld hl, wPlayerDisabledMoveNumber ld [hli], a ld [hl], a ld hl, wPlayerBattleStatus1 call CureVolatileStatuses ld hl, wEnemyBattleStatus1 call CureVolatileStatuses ld hl, PlayCurrentMoveAnimation call CallBankF ld hl, StatusChangesEliminatedText jp PrintText CureVolatileStatuses: res CONFUSED, [hl] inc hl ; BATTSTATUS2 ld a, [hl] ; clear USING_X_ACCURACY, PROTECTED_BY_MIST, GETTING_PUMPED, and SEEDED statuses and $ff ^((1 << USING_X_ACCURACY) | (1 << PROTECTED_BY_MIST) | (1 << GETTING_PUMPED) | (1 << SEEDED)) ld [hli], a ; BATTSTATUS3 ld a, [hl] and %11110000 | (1 << TRANSFORMED) ; clear Bad Poison, Reflect and Light Screen statuses ld [hl], a ret ResetStatMods: ld b, $8 .loop ld [hli], a dec b jr nz, .loop ret ResetStats: ld b, $8 .loop ld a, [hli] ld [de], a inc de dec b jr nz, .loop ret StatusChangesEliminatedText: TX_FAR _StatusChangesEliminatedText db "@"