CeladonGym_Script: ld hl, wCurrentMapScriptFlags bit 6, [hl] res 6, [hl] call nz, .LoadNames call EnableAutoTextBoxDrawing ld hl, CeladonGymTrainerHeaders ld de, CeladonGym_ScriptPointers ld a, [wCeladonGymCurScript] call ExecuteCurMapScriptInTable ld [wCeladonGymCurScript], a ret .LoadNames: ld hl, .CityName ld de, .LeaderName jp LoadGymLeaderAndCityName .CityName: db "CELADON CITY@" .LeaderName: db "ERIKA@" CeladonGymResetScripts: xor a ld [wJoyIgnore], a ld [wCeladonGymCurScript], a ld [wCurMapScript], a ret CeladonGym_ScriptPointers: dw CheckFightingMapTrainers dw DisplayEnemyTrainerTextAndStartBattle dw EndTrainerBattle dw CeladonGymErikaPostBattle CeladonGymErikaPostBattle: ld a, [wIsInBattle] cp $ff jp z, CeladonGymResetScripts ld a, $f0 ld [wJoyIgnore], a CeladonGymReceiveTM21: ld a, $9 ldh [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_BEAT_ERIKA lb bc, TM_MEGA_DRAIN, 1 call GiveItem jr nc, .BagFull ld a, $a ldh [hSpriteIndexOrTextID], a call DisplayTextID SetEvent EVENT_GOT_TM21 jr .gymVictory .BagFull ld a, $b ldh [hSpriteIndexOrTextID], a call DisplayTextID .gymVictory ld hl, wObtainedBadges set BIT_RAINBOWBADGE, [hl] ld hl, wBeatGymFlags set BIT_RAINBOWBADGE, [hl] ; deactivate gym trainers SetEventRange EVENT_BEAT_CELADON_GYM_TRAINER_0, EVENT_BEAT_CELADON_GYM_TRAINER_6 jp CeladonGymResetScripts CeladonGym_TextPointers: dw ErikaText dw CeladonGymTrainerText1 dw CeladonGymTrainerText2 dw CeladonGymTrainerText3 dw CeladonGymTrainerText4 dw CeladonGymTrainerText5 dw CeladonGymTrainerText6 dw CeladonGymTrainerText7 dw ErikaRainbowBadgeInfoText dw ReceivedTM21Text dw TM21NoRoomText CeladonGymTrainerHeaders: def_trainers 2 CeladonGymTrainerHeader0: trainer EVENT_BEAT_CELADON_GYM_TRAINER_0, 2, CeladonGymBattleText2, CeladonGymEndBattleText2, CeladonGymAfterBattleText2 CeladonGymTrainerHeader1: trainer EVENT_BEAT_CELADON_GYM_TRAINER_1, 2, CeladonGymBattleText3, CeladonGymEndBattleText3, CeladonGymAfterBattleText3 CeladonGymTrainerHeader2: trainer EVENT_BEAT_CELADON_GYM_TRAINER_2, 4, CeladonGymBattleText4, CeladonGymEndBattleText4, CeladonGymAfterBattleText4 CeladonGymTrainerHeader3: trainer EVENT_BEAT_CELADON_GYM_TRAINER_3, 4, CeladonGymBattleText5, CeladonGymEndBattleText5, CeladonGymAfterBattleText5 CeladonGymTrainerHeader4: trainer EVENT_BEAT_CELADON_GYM_TRAINER_4, 2, CeladonGymBattleText6, CeladonGymEndBattleText6, CeladonGymAfterBattleText6 CeladonGymTrainerHeader5: trainer EVENT_BEAT_CELADON_GYM_TRAINER_5, 2, CeladonGymBattleText7, CeladonGymEndBattleText7, CeladonGymAfterBattleText7 CeladonGymTrainerHeader6: trainer EVENT_BEAT_CELADON_GYM_TRAINER_6, 3, CeladonGymBattleText8, CeladonGymEndBattleText8, CeladonGymAfterBattleText8 db -1 ; end ErikaText: text_asm CheckEvent EVENT_BEAT_ERIKA jr z, .beforeBeat CheckEventReuseA EVENT_GOT_TM21 jr nz, .afterBeat call z, CeladonGymReceiveTM21 call DisableWaitingAfterTextDisplay jr .done .afterBeat ld hl, ErikaPostBattleAdviceText call PrintText jr .done .beforeBeat ld hl, ErikaPreBattleText call PrintText ld hl, wd72d set 6, [hl] set 7, [hl] ld hl, ReceivedRainbowBadgeText ld de, ReceivedRainbowBadgeText call SaveEndBattleTextPointers ldh a, [hSpriteIndex] ld [wSpriteIndex], a call EngageMapTrainer call InitBattleEnemyParameters ld a, $4 ld [wGymLeaderNo], a ld a, $3 ld [wCeladonGymCurScript], a ld [wCurMapScript], a .done jp TextScriptEnd ErikaPreBattleText: text_far _ErikaPreBattleText text_end ReceivedRainbowBadgeText: text_far _ReceivedRainbowBadgeText text_end ErikaPostBattleAdviceText: text_far _ErikaPostBattleAdviceText text_end ErikaRainbowBadgeInfoText: text_far _ErikaRainbowBadgeInfoText text_end ReceivedTM21Text: text_far _ReceivedTM21Text sound_get_item_1 text_far _TM21ExplanationText text_end TM21NoRoomText: text_far _TM21NoRoomText text_end CeladonGymTrainerText1: text_asm ld hl, CeladonGymTrainerHeader0 call TalkToTrainer jp TextScriptEnd CeladonGymBattleText2: text_far _CeladonGymBattleText2 text_end CeladonGymEndBattleText2: text_far _CeladonGymEndBattleText2 text_end CeladonGymAfterBattleText2: text_far _CeladonGymAfterBattleText2 text_end CeladonGymTrainerText2: text_asm ld hl, CeladonGymTrainerHeader1 call TalkToTrainer jp TextScriptEnd CeladonGymBattleText3: text_far _CeladonGymBattleText3 text_end CeladonGymEndBattleText3: text_far _CeladonGymEndBattleText3 text_end CeladonGymAfterBattleText3: text_far _CeladonGymAfterBattleText3 text_end CeladonGymTrainerText3: text_asm ld hl, CeladonGymTrainerHeader2 call TalkToTrainer jp TextScriptEnd CeladonGymBattleText4: text_far _CeladonGymBattleText4 text_end CeladonGymEndBattleText4: text_far _CeladonGymEndBattleText4 text_end CeladonGymAfterBattleText4: text_far _CeladonGymAfterBattleText4 text_end CeladonGymTrainerText4: text_asm ld hl, CeladonGymTrainerHeader3 call TalkToTrainer jp TextScriptEnd CeladonGymBattleText5: text_far _CeladonGymBattleText5 text_end CeladonGymEndBattleText5: text_far _CeladonGymEndBattleText5 text_end CeladonGymAfterBattleText5: text_far _CeladonGymAfterBattleText5 text_end CeladonGymTrainerText5: text_asm ld hl, CeladonGymTrainerHeader4 call TalkToTrainer jp TextScriptEnd CeladonGymBattleText6: text_far _CeladonGymBattleText6 text_end CeladonGymEndBattleText6: text_far _CeladonGymEndBattleText6 text_end CeladonGymAfterBattleText6: text_far _CeladonGymAfterBattleText6 text_end CeladonGymTrainerText6: text_asm ld hl, CeladonGymTrainerHeader5 call TalkToTrainer jp TextScriptEnd CeladonGymBattleText7: text_far _CeladonGymBattleText7 text_end CeladonGymEndBattleText7: text_far _CeladonGymEndBattleText7 text_end CeladonGymAfterBattleText7: text_far _CeladonGymAfterBattleText7 text_end CeladonGymTrainerText7: text_asm ld hl, CeladonGymTrainerHeader6 call TalkToTrainer jp TextScriptEnd CeladonGymBattleText8: text_far _CeladonGymBattleText8 text_end CeladonGymEndBattleText8: text_far _CeladonGymEndBattleText8 text_end CeladonGymAfterBattleText8: text_far _CeladonGymAfterBattleText8 text_end