INCLUDE "globals.asm" AUDIO_1 EQU $2 AUDIO_2 EQU $8 AUDIO_3 EQU $1f INCLUDE "macros.asm" INCLUDE "constants/trainer_constants.asm" ; PC INCLUDE "hram.asm" INCLUDE "constants/move_constants.asm" SECTION "Sound Effect Headers 1", ROMX, BANK[AUDIO_1] INCLUDE "music/headers/sfxheaders02.asm" SECTION "Music Headers 1", ROMX, BANK[AUDIO_1] INCLUDE "music/headers/musicheaders02.asm" SECTION "Sound Effects 1", ROMX, BANK[AUDIO_1] INCLUDE "music/sfx/sfx_02_01.asm" INCLUDE "music/sfx/sfx_02_02.asm" INCLUDE "music/sfx/sfx_02_03.asm" INCLUDE "music/sfx/sfx_02_04.asm" INCLUDE "music/sfx/sfx_02_05.asm" INCLUDE "music/sfx/sfx_02_06.asm" INCLUDE "music/sfx/sfx_02_07.asm" INCLUDE "music/sfx/sfx_02_08.asm" INCLUDE "music/sfx/sfx_02_09.asm" INCLUDE "music/sfx/sfx_02_0a.asm" INCLUDE "music/sfx/sfx_02_0b.asm" INCLUDE "music/sfx/sfx_02_0c.asm" INCLUDE "music/sfx/sfx_02_0d.asm" INCLUDE "music/sfx/sfx_02_0e.asm" INCLUDE "music/sfx/sfx_02_0f.asm" INCLUDE "music/sfx/sfx_02_10.asm" INCLUDE "music/sfx/sfx_02_11.asm" INCLUDE "music/sfx/sfx_02_12.asm" INCLUDE "music/sfx/sfx_02_13.asm" INCLUDE "audio/duty_1.asm" INCLUDE "music/sfx/sfx_02_3f.asm" INCLUDE "music/sfx/sfx_02_5e.asm" INCLUDE "music/sfx/sfx_02_56.asm" INCLUDE "music/sfx/sfx_02_57.asm" INCLUDE "music/sfx/sfx_02_58.asm" INCLUDE "music/sfx/sfx_02_3c.asm" INCLUDE "music/sfx/sfx_02_59.asm" INCLUDE "music/sfx/sfx_02_5a.asm" INCLUDE "music/sfx/sfx_02_5b.asm" INCLUDE "music/sfx/sfx_02_5c.asm" INCLUDE "music/sfx/sfx_02_40.asm" INCLUDE "music/sfx/sfx_02_5d.asm" INCLUDE "music/sfx/sfx_02_3d.asm" INCLUDE "music/sfx/sfx_02_43.asm" INCLUDE "music/sfx/sfx_02_3e.asm" INCLUDE "music/sfx/sfx_02_44.asm" INCLUDE "music/sfx/sfx_02_45.asm" INCLUDE "music/sfx/sfx_02_46.asm" INCLUDE "music/sfx/sfx_02_47.asm" INCLUDE "music/sfx/sfx_02_48.asm" INCLUDE "music/sfx/sfx_02_49.asm" INCLUDE "music/sfx/sfx_02_4a.asm" INCLUDE "music/sfx/sfx_02_4b.asm" INCLUDE "music/sfx/sfx_02_4c.asm" INCLUDE "music/sfx/sfx_02_4d.asm" INCLUDE "music/sfx/sfx_02_4e.asm" INCLUDE "music/sfx/sfx_02_4f.asm" INCLUDE "music/sfx/sfx_02_50.asm" INCLUDE "music/sfx/sfx_02_51.asm" INCLUDE "music/sfx/sfx_02_52.asm" INCLUDE "music/sfx/sfx_02_53.asm" INCLUDE "music/sfx/sfx_02_54.asm" INCLUDE "music/sfx/sfx_02_55.asm" INCLUDE "music/sfx/sfx_02_5f.asm" INCLUDE "music/sfx/sfx_02_unused.asm" INCLUDE "music/sfx/sfx_02_1d.asm" INCLUDE "music/sfx/sfx_02_37.asm" INCLUDE "music/sfx/sfx_02_38.asm" INCLUDE "music/sfx/sfx_02_25.asm" INCLUDE "music/sfx/sfx_02_39.asm" INCLUDE "music/sfx/sfx_02_17.asm" INCLUDE "music/sfx/sfx_02_23.asm" INCLUDE "music/sfx/sfx_02_24.asm" INCLUDE "music/sfx/sfx_02_14.asm" INCLUDE "music/sfx/sfx_02_22.asm" INCLUDE "music/sfx/sfx_02_1a.asm" INCLUDE "music/sfx/sfx_02_1b.asm" INCLUDE "music/sfx/sfx_02_19.asm" INCLUDE "music/sfx/sfx_02_1f.asm" INCLUDE "music/sfx/sfx_02_20.asm" INCLUDE "music/sfx/sfx_02_16.asm" INCLUDE "music/sfx/sfx_02_21.asm" INCLUDE "music/sfx/sfx_02_15.asm" INCLUDE "music/sfx/sfx_02_1e.asm" INCLUDE "music/sfx/sfx_02_1c.asm" INCLUDE "music/sfx/sfx_02_18.asm" INCLUDE "music/sfx/sfx_02_2d.asm" INCLUDE "music/sfx/sfx_02_2a.asm" INCLUDE "music/sfx/sfx_02_2f.asm" INCLUDE "music/sfx/sfx_02_26.asm" INCLUDE "music/sfx/sfx_02_27.asm" INCLUDE "music/sfx/sfx_02_28.asm" INCLUDE "music/sfx/sfx_02_32.asm" INCLUDE "music/sfx/sfx_02_29.asm" INCLUDE "music/sfx/sfx_02_2b.asm" INCLUDE "music/sfx/sfx_02_30.asm" INCLUDE "music/sfx/sfx_02_2e.asm" INCLUDE "music/sfx/sfx_02_31.asm" INCLUDE "music/sfx/sfx_02_2c.asm" INCLUDE "music/sfx/sfx_02_33.asm" INCLUDE "music/sfx/sfx_02_34.asm" INCLUDE "music/sfx/sfx_02_35.asm" INCLUDE "music/sfx/sfx_02_36.asm" SECTION "Audio Engine 1", ROMX, BANK[AUDIO_1] PlayBattleMusic:: ; 0x90c6 xor a ld [wMusicHeaderPointer], a ld [$d083], a dec a ld [$c0ee], a call PlaySound ; stop music call DelayFrame ld c, BANK(Music_GymLeaderBattle) ld a, [W_GYMLEADERNO] and a jr z, .notGymLeaderBattle ld a, (Music_GymLeaderBattle - $4000) / 3 jr .playSong .notGymLeaderBattle ld a, [W_CUROPPONENT] cp $c8 jr c, .wildBattle cp SONY3 + $c8 jr z, .finalBattle cp LANCE + $c8 jr nz, .normalTrainerBattle ld a, (Music_GymLeaderBattle - $4000) / 3 ; lance also plays gym leader theme jr .playSong .normalTrainerBattle ld a, (Music_TrainerBattle - $4000) / 3 jr .playSong .finalBattle ld a, (Music_FinalBattle - $4000) / 3 jr .playSong .wildBattle ld a, (Music_WildBattle - $4000) / 3 .playSong jp PlayMusic INCLUDE "audio/engine_1.asm" ; an alternate start for MeetRival which has a different first measure Music_RivalAlternateStart:: ; 0x9b47 ld c, BANK(Music_MeetRival) ld a, (Music_MeetRival - $4000) / 3 call PlayMusic ld hl, $c006 ld de, Music_MeetRival_branch_b1a2 call Music2_OverwriteChannelPointer ld de, Music_MeetRival_branch_b21d call Music2_OverwriteChannelPointer ld de, Music_MeetRival_branch_b2b5 Music2_OverwriteChannelPointer: ; 0x9b60 ld a, e ld [hli], a ld a, d ld [hli], a ret ; an alternate tempo for MeetRival which is slightly slower Music_RivalAlternateTempo:: ; 0x9b65 ld c, BANK(Music_MeetRival) ld a, (Music_MeetRival - $4000) / 3 call PlayMusic ld hl, $c006 ld de, Music_MeetRival_branch_b119 jp Music2_OverwriteChannelPointer ; applies both the alternate start and alternate tempo Music_RivalAlternateStartAndTempo:: ; 0x9b75 call Music_RivalAlternateStart ld hl, $c006 ld de, Music_MeetRival_branch_b19b jp Music2_OverwriteChannelPointer ; an alternate tempo for Cities1 which is used for the Hall of Fame room Music_Cities1AlternateTempo:: ; 0x9b81 ld a, $a ld [$cfc8], a ld [$cfc9], a ld a, $ff ld [wMusicHeaderPointer], a ld c, $64 call DelayFrames ld c, BANK(Music_Cities1) ld a, (Music_Cities1 - $4000) / 3 call PlayMusic ld hl, $c006 ld de, Music_Cities1_branch_aa6f jp Music2_OverwriteChannelPointer SECTION "Music 1", ROMX, BANK[AUDIO_1] INCLUDE "music/pkmnhealed.asm" INCLUDE "music/routes1.asm" INCLUDE "music/routes2.asm" INCLUDE "music/routes3.asm" INCLUDE "music/routes4.asm" INCLUDE "music/indigoplateau.asm" INCLUDE "music/pallettown.asm" INCLUDE "music/unusedsong.asm" INCLUDE "music/cities1.asm" INCLUDE "music/sfx/sfx_02_3a.asm" INCLUDE "music/museumguy.asm" INCLUDE "music/meetprofoak.asm" INCLUDE "music/meetrival.asm" INCLUDE "music/sfx/sfx_02_41.asm" INCLUDE "music/sfx/sfx_02_3b.asm" INCLUDE "music/sfx/sfx_02_42.asm" INCLUDE "music/ssanne.asm" INCLUDE "music/cities2.asm" INCLUDE "music/celadon.asm" INCLUDE "music/cinnabar.asm" INCLUDE "music/vermilion.asm" INCLUDE "music/lavender.asm" INCLUDE "music/safarizone.asm" INCLUDE "music/gym.asm" INCLUDE "music/pokecenter.asm" SECTION "Sound Effect Headers 2", ROMX, BANK[AUDIO_2] INCLUDE "music/headers/sfxheaders08.asm" SECTION "Music Headers 2", ROMX, BANK[AUDIO_2] INCLUDE "music/headers/musicheaders08.asm" SECTION "Sound Effects 2", ROMX, BANK[AUDIO_2] INCLUDE "music/sfx/sfx_08_01.asm" INCLUDE "music/sfx/sfx_08_02.asm" INCLUDE "music/sfx/sfx_08_03.asm" INCLUDE "music/sfx/sfx_08_04.asm" INCLUDE "music/sfx/sfx_08_05.asm" INCLUDE "music/sfx/sfx_08_06.asm" INCLUDE "music/sfx/sfx_08_07.asm" INCLUDE "music/sfx/sfx_08_08.asm" INCLUDE "music/sfx/sfx_08_09.asm" INCLUDE "music/sfx/sfx_08_0a.asm" INCLUDE "music/sfx/sfx_08_0b.asm" INCLUDE "music/sfx/sfx_08_0c.asm" INCLUDE "music/sfx/sfx_08_0d.asm" INCLUDE "music/sfx/sfx_08_0e.asm" INCLUDE "music/sfx/sfx_08_0f.asm" INCLUDE "music/sfx/sfx_08_10.asm" INCLUDE "music/sfx/sfx_08_11.asm" INCLUDE "music/sfx/sfx_08_12.asm" INCLUDE "music/sfx/sfx_08_13.asm" INCLUDE "audio/duty_2.asm" INCLUDE "music/sfx/sfx_08_40.asm" INCLUDE "music/sfx/sfx_08_3f.asm" INCLUDE "music/sfx/sfx_08_3c.asm" INCLUDE "music/sfx/sfx_08_3d.asm" INCLUDE "music/sfx/sfx_08_3e.asm" INCLUDE "music/sfx/sfx_08_77.asm" INCLUDE "music/sfx/sfx_08_41.asm" INCLUDE "music/sfx/sfx_08_42.asm" INCLUDE "music/sfx/sfx_08_43.asm" INCLUDE "music/sfx/sfx_08_44.asm" INCLUDE "music/sfx/sfx_08_45.asm" INCLUDE "music/sfx/sfx_08_pokeflute_ch3.asm" INCLUDE "music/sfx/sfx_08_47.asm" INCLUDE "music/sfx/sfx_08_48.asm" INCLUDE "music/sfx/sfx_08_49.asm" INCLUDE "music/sfx/sfx_08_4a.asm" INCLUDE "music/sfx/sfx_08_4b.asm" INCLUDE "music/sfx/sfx_08_4c.asm" INCLUDE "music/sfx/sfx_08_4d.asm" INCLUDE "music/sfx/sfx_08_4e.asm" INCLUDE "music/sfx/sfx_08_4f.asm" INCLUDE "music/sfx/sfx_08_50.asm" INCLUDE "music/sfx/sfx_08_51.asm" INCLUDE "music/sfx/sfx_08_52.asm" INCLUDE "music/sfx/sfx_08_53.asm" INCLUDE "music/sfx/sfx_08_54.asm" INCLUDE "music/sfx/sfx_08_55.asm" INCLUDE "music/sfx/sfx_08_56.asm" INCLUDE "music/sfx/sfx_08_57.asm" INCLUDE "music/sfx/sfx_08_58.asm" INCLUDE "music/sfx/sfx_08_59.asm" INCLUDE "music/sfx/sfx_08_5a.asm" INCLUDE "music/sfx/sfx_08_5b.asm" INCLUDE "music/sfx/sfx_08_5c.asm" INCLUDE "music/sfx/sfx_08_5d.asm" INCLUDE "music/sfx/sfx_08_5e.asm" INCLUDE "music/sfx/sfx_08_5f.asm" INCLUDE "music/sfx/sfx_08_60.asm" INCLUDE "music/sfx/sfx_08_61.asm" INCLUDE "music/sfx/sfx_08_62.asm" INCLUDE "music/sfx/sfx_08_63.asm" INCLUDE "music/sfx/sfx_08_64.asm" INCLUDE "music/sfx/sfx_08_65.asm" INCLUDE "music/sfx/sfx_08_66.asm" INCLUDE "music/sfx/sfx_08_67.asm" INCLUDE "music/sfx/sfx_08_68.asm" INCLUDE "music/sfx/sfx_08_69.asm" INCLUDE "music/sfx/sfx_08_6a.asm" INCLUDE "music/sfx/sfx_08_6b.asm" INCLUDE "music/sfx/sfx_08_6c.asm" INCLUDE "music/sfx/sfx_08_6d.asm" INCLUDE "music/sfx/sfx_08_6e.asm" INCLUDE "music/sfx/sfx_08_6f.asm" INCLUDE "music/sfx/sfx_08_70.asm" INCLUDE "music/sfx/sfx_08_71.asm" INCLUDE "music/sfx/sfx_08_72.asm" INCLUDE "music/sfx/sfx_08_73.asm" INCLUDE "music/sfx/sfx_08_74.asm" INCLUDE "music/sfx/sfx_08_75.asm" INCLUDE "music/sfx/sfx_08_76.asm" INCLUDE "music/sfx/sfx_08_unused.asm" INCLUDE "music/sfx/sfx_08_1d.asm" INCLUDE "music/sfx/sfx_08_37.asm" INCLUDE "music/sfx/sfx_08_38.asm" INCLUDE "music/sfx/sfx_08_25.asm" INCLUDE "music/sfx/sfx_08_39.asm" INCLUDE "music/sfx/sfx_08_17.asm" INCLUDE "music/sfx/sfx_08_23.asm" INCLUDE "music/sfx/sfx_08_24.asm" INCLUDE "music/sfx/sfx_08_14.asm" INCLUDE "music/sfx/sfx_08_22.asm" INCLUDE "music/sfx/sfx_08_1a.asm" INCLUDE "music/sfx/sfx_08_1b.asm" INCLUDE "music/sfx/sfx_08_19.asm" INCLUDE "music/sfx/sfx_08_1f.asm" INCLUDE "music/sfx/sfx_08_20.asm" INCLUDE "music/sfx/sfx_08_16.asm" INCLUDE "music/sfx/sfx_08_21.asm" INCLUDE "music/sfx/sfx_08_15.asm" INCLUDE "music/sfx/sfx_08_1e.asm" INCLUDE "music/sfx/sfx_08_1c.asm" INCLUDE "music/sfx/sfx_08_18.asm" INCLUDE "music/sfx/sfx_08_2d.asm" INCLUDE "music/sfx/sfx_08_2a.asm" INCLUDE "music/sfx/sfx_08_2f.asm" INCLUDE "music/sfx/sfx_08_26.asm" INCLUDE "music/sfx/sfx_08_27.asm" INCLUDE "music/sfx/sfx_08_28.asm" INCLUDE "music/sfx/sfx_08_32.asm" INCLUDE "music/sfx/sfx_08_29.asm" INCLUDE "music/sfx/sfx_08_2b.asm" INCLUDE "music/sfx/sfx_08_30.asm" INCLUDE "music/sfx/sfx_08_2e.asm" INCLUDE "music/sfx/sfx_08_31.asm" INCLUDE "music/sfx/sfx_08_2c.asm" INCLUDE "music/sfx/sfx_08_33.asm" INCLUDE "music/sfx/sfx_08_34.asm" INCLUDE "music/sfx/sfx_08_35.asm" INCLUDE "music/sfx/sfx_08_36.asm" SECTION "Audio Engine 2", ROMX, BANK[AUDIO_2] Func_2136e: ; 2136e (8:536e) ld a, [$d083] cp $ff jr z, .asm_2139b bit 7, a ret z and $7f jr nz, .asm_21383 call Func_213a7 ld a, $1e jr .asm_21395 .asm_21383 cp $14 jr nz, .asm_2138a call Func_213ac .asm_2138a ld a, $86 ld [$c02a], a ld a, [$d083] and $7f dec a .asm_21395 set 7, a ld [$d083], a ret .asm_2139b xor a ld [$d083], a ld [$c02a], a ld de, Unknown_213c4 ; $53c4 jr asm_213af Func_213a7: ; 213a7 (8:53a7) ld de, Unknown_213bc ; $53bc jr asm_213af Func_213ac: ; 213ac (8:53ac) ld de, Unknown_213c0 ; $53c0 asm_213af: ; 213af (8:53af) ld hl, $ff10 ld c, $5 xor a .asm_213b5 ld [hli], a ld a, [de] inc de dec c jr nz, .asm_213b5 ret Unknown_213bc: ; 213bc (8:53bc) db $A0,$E2,$50,$87 Unknown_213c0: ; 213c0 (8:53c0) db $B0,$E2,$EE,$86 Unknown_213c4: ; 213c4 (8:53c4) db $00,$00,$00,$80 INCLUDE "menu/pc.asm" INCLUDE "audio/engine_2.asm" Music_PokeFluteInBattle: ; 22306 (8:6306) ld a, (SFX_08_46 - $4000) / 3 ; PokeFlute outside of battle call PlaySoundWaitForCurrent ld hl, $c00e ld de, SFX_08_PokeFlute_Ch1 call Music8_OverwriteChannelPointer ld de, SFX_08_PokeFlute_Ch2 call Music8_OverwriteChannelPointer ld de, SFX_08_PokeFlute_Ch3 Music8_OverwriteChannelPointer: ; 2231d (8:631d) ld a, e ld [hli], a ld a, d ld [hli], a ret SECTION "Music 2", ROMX, BANK[AUDIO_2] INCLUDE "music/sfx/sfx_08_pokeflute.asm" INCLUDE "music/sfx/sfx_08_unused2.asm" INCLUDE "music/gymleaderbattle.asm" INCLUDE "music/trainerbattle.asm" INCLUDE "music/wildbattle.asm" INCLUDE "music/finalbattle.asm" INCLUDE "music/sfx/sfx_08_3a.asm" INCLUDE "music/sfx/sfx_08_3b.asm" INCLUDE "music/sfx/sfx_08_46.asm" INCLUDE "music/defeatedtrainer.asm" INCLUDE "music/defeatedwildmon.asm" INCLUDE "music/defeatedgymleader.asm" SECTION "Sound Effect Headers 3", ROMX, BANK[AUDIO_3] INCLUDE "music/headers/sfxheaders1f.asm" SECTION "Music Headers 3", ROMX, BANK[AUDIO_3] INCLUDE "music/headers/musicheaders1f.asm" SECTION "Sound Effects 3", ROMX, BANK[AUDIO_3] INCLUDE "music/sfx/sfx_1f_01.asm" INCLUDE "music/sfx/sfx_1f_02.asm" INCLUDE "music/sfx/sfx_1f_03.asm" INCLUDE "music/sfx/sfx_1f_04.asm" INCLUDE "music/sfx/sfx_1f_05.asm" INCLUDE "music/sfx/sfx_1f_06.asm" INCLUDE "music/sfx/sfx_1f_07.asm" INCLUDE "music/sfx/sfx_1f_08.asm" INCLUDE "music/sfx/sfx_1f_09.asm" INCLUDE "music/sfx/sfx_1f_0a.asm" INCLUDE "music/sfx/sfx_1f_0b.asm" INCLUDE "music/sfx/sfx_1f_0c.asm" INCLUDE "music/sfx/sfx_1f_0d.asm" INCLUDE "music/sfx/sfx_1f_0e.asm" INCLUDE "music/sfx/sfx_1f_0f.asm" INCLUDE "music/sfx/sfx_1f_10.asm" INCLUDE "music/sfx/sfx_1f_11.asm" INCLUDE "music/sfx/sfx_1f_12.asm" INCLUDE "music/sfx/sfx_1f_13.asm" INCLUDE "audio/duty_3.asm" INCLUDE "music/sfx/sfx_1f_3f.asm" INCLUDE "music/sfx/sfx_1f_56.asm" INCLUDE "music/sfx/sfx_1f_57.asm" INCLUDE "music/sfx/sfx_1f_58.asm" INCLUDE "music/sfx/sfx_1f_3c.asm" INCLUDE "music/sfx/sfx_1f_59.asm" INCLUDE "music/sfx/sfx_1f_5a.asm" INCLUDE "music/sfx/sfx_1f_5b.asm" INCLUDE "music/sfx/sfx_1f_5c.asm" INCLUDE "music/sfx/sfx_1f_40.asm" INCLUDE "music/sfx/sfx_1f_5d.asm" INCLUDE "music/sfx/sfx_1f_3d.asm" INCLUDE "music/sfx/sfx_1f_43.asm" INCLUDE "music/sfx/sfx_1f_3e.asm" INCLUDE "music/sfx/sfx_1f_44.asm" INCLUDE "music/sfx/sfx_1f_45.asm" INCLUDE "music/sfx/sfx_1f_46.asm" INCLUDE "music/sfx/sfx_1f_47.asm" INCLUDE "music/sfx/sfx_1f_48.asm" INCLUDE "music/sfx/sfx_1f_49.asm" INCLUDE "music/sfx/sfx_1f_4a.asm" INCLUDE "music/sfx/sfx_1f_4b.asm" INCLUDE "music/sfx/sfx_1f_4c.asm" INCLUDE "music/sfx/sfx_1f_4d.asm" INCLUDE "music/sfx/sfx_1f_4e.asm" INCLUDE "music/sfx/sfx_1f_4f.asm" INCLUDE "music/sfx/sfx_1f_50.asm" INCLUDE "music/sfx/sfx_1f_51.asm" INCLUDE "music/sfx/sfx_1f_52.asm" INCLUDE "music/sfx/sfx_1f_53.asm" INCLUDE "music/sfx/sfx_1f_54.asm" INCLUDE "music/sfx/sfx_1f_55.asm" INCLUDE "music/sfx/sfx_1f_5e.asm" INCLUDE "music/sfx/sfx_1f_5f.asm" INCLUDE "music/sfx/sfx_1f_60.asm" INCLUDE "music/sfx/sfx_1f_61.asm" INCLUDE "music/sfx/sfx_1f_62.asm" INCLUDE "music/sfx/sfx_1f_63.asm" INCLUDE "music/sfx/sfx_1f_64.asm" INCLUDE "music/sfx/sfx_1f_65.asm" INCLUDE "music/sfx/sfx_1f_66.asm" INCLUDE "music/sfx/sfx_1f_67.asm" INCLUDE "music/sfx/sfx_1f_unused.asm" INCLUDE "music/sfx/sfx_1f_1d.asm" INCLUDE "music/sfx/sfx_1f_37.asm" INCLUDE "music/sfx/sfx_1f_38.asm" INCLUDE "music/sfx/sfx_1f_25.asm" INCLUDE "music/sfx/sfx_1f_39.asm" INCLUDE "music/sfx/sfx_1f_17.asm" INCLUDE "music/sfx/sfx_1f_23.asm" INCLUDE "music/sfx/sfx_1f_24.asm" INCLUDE "music/sfx/sfx_1f_14.asm" INCLUDE "music/sfx/sfx_1f_22.asm" INCLUDE "music/sfx/sfx_1f_1a.asm" INCLUDE "music/sfx/sfx_1f_1b.asm" INCLUDE "music/sfx/sfx_1f_19.asm" INCLUDE "music/sfx/sfx_1f_1f.asm" INCLUDE "music/sfx/sfx_1f_20.asm" INCLUDE "music/sfx/sfx_1f_16.asm" INCLUDE "music/sfx/sfx_1f_21.asm" INCLUDE "music/sfx/sfx_1f_15.asm" INCLUDE "music/sfx/sfx_1f_1e.asm" INCLUDE "music/sfx/sfx_1f_1c.asm" INCLUDE "music/sfx/sfx_1f_18.asm" INCLUDE "music/sfx/sfx_1f_2d.asm" INCLUDE "music/sfx/sfx_1f_2a.asm" INCLUDE "music/sfx/sfx_1f_2f.asm" INCLUDE "music/sfx/sfx_1f_26.asm" INCLUDE "music/sfx/sfx_1f_27.asm" INCLUDE "music/sfx/sfx_1f_28.asm" INCLUDE "music/sfx/sfx_1f_32.asm" INCLUDE "music/sfx/sfx_1f_29.asm" INCLUDE "music/sfx/sfx_1f_2b.asm" INCLUDE "music/sfx/sfx_1f_30.asm" INCLUDE "music/sfx/sfx_1f_2e.asm" INCLUDE "music/sfx/sfx_1f_31.asm" INCLUDE "music/sfx/sfx_1f_2c.asm" INCLUDE "music/sfx/sfx_1f_33.asm" INCLUDE "music/sfx/sfx_1f_34.asm" INCLUDE "music/sfx/sfx_1f_35.asm" INCLUDE "music/sfx/sfx_1f_36.asm" SECTION "Audio Engine 3", ROMX, BANK[AUDIO_3] Func_7d13b:: ; 7d13b (1f:513b) ld a, [$FF00+$dc] ld c, $0 ld hl, OwnedMonValues .getSfxPointer cp [hl] jr c, .gotSfxPointer inc c inc hl jr .getSfxPointer .gotSfxPointer push bc ld a, $ff ld [$c0ee], a call PlaySoundWaitForCurrent pop bc ld b, $0 ld hl, PokedexRatingSfxPointers add hl, bc add hl, bc ld a, [hli] ld c, [hl] call PlayMusic jp Func_2307 PokedexRatingSfxPointers: ; 7d162 (1f:5162) db (SFX_1f_51 - $4000) / 3 db BANK(SFX_1f_51) db (SFX_02_41 - $4000) / 3 db BANK(SFX_02_41) db (SFX_02_3a - $4000) / 3 db BANK(SFX_02_3a) db (SFX_08_46 - $4000) / 3 db BANK(SFX_08_46) db (SFX_08_3a - $4000) / 3 db BANK(SFX_08_3a) db (SFX_02_42 - $4000) / 3 db BANK(SFX_02_42) db (SFX_02_3b - $4000) / 3 db BANK(SFX_02_3b) OwnedMonValues: ; 7d170 (1f:5170) db 10, 40, 60, 90, 120, 150, $ff INCLUDE "audio/engine_3.asm" SECTION "Music 3", ROMX, BANK[AUDIO_3] INCLUDE "music/bikeriding.asm" INCLUDE "music/dungeon1.asm" INCLUDE "music/gamecorner.asm" INCLUDE "music/titlescreen.asm" INCLUDE "music/sfx/sfx_1f_3a.asm" INCLUDE "music/dungeon2.asm" INCLUDE "music/dungeon3.asm" INCLUDE "music/cinnabarmansion.asm" INCLUDE "music/sfx/sfx_1f_41.asm" INCLUDE "music/sfx/sfx_1f_3b.asm" INCLUDE "music/sfx/sfx_1f_42.asm" INCLUDE "music/oakslab.asm" INCLUDE "music/pokemontower.asm" INCLUDE "music/silphco.asm" INCLUDE "music/meeteviltrainer.asm" INCLUDE "music/meetfemaletrainer.asm" INCLUDE "music/meetmaletrainer.asm" INCLUDE "music/introbattle.asm" INCLUDE "music/surfing.asm" INCLUDE "music/jigglypuffsong.asm" INCLUDE "music/halloffame.asm" INCLUDE "music/credits.asm"