FightingDojo_Object: db $3 ; border block db 2 ; warps warp 4, 11, 1, LAST_MAP warp 5, 11, 1, LAST_MAP db 0 ; signs db 7 ; objects object SPRITE_HIKER, 5, 3, STAY, DOWN, 1, OPP_BLACKBELT, 1 object SPRITE_HIKER, 3, 4, STAY, RIGHT, 2, OPP_BLACKBELT, 2 object SPRITE_HIKER, 3, 6, STAY, RIGHT, 3, OPP_BLACKBELT, 3 object SPRITE_HIKER, 5, 5, STAY, LEFT, 4, OPP_BLACKBELT, 4 object SPRITE_HIKER, 5, 7, STAY, LEFT, 5, OPP_BLACKBELT, 5 object SPRITE_POKE_BALL, 4, 1, STAY, NONE, 6 ; person object SPRITE_POKE_BALL, 5, 1, STAY, NONE, 7 ; person ; warp-to warp_to 4, 11, FIGHTING_DOJO_WIDTH warp_to 5, 11, FIGHTING_DOJO_WIDTH