CeladonHotel_Object: db $0 ; border block db 2 ; warps warp 3, 7, 12, LAST_MAP warp 4, 7, 12, LAST_MAP db 0 ; signs db 3 ; objects object SPRITE_GRANNY, 3, 1, STAY, DOWN, 1 ; person object SPRITE_BEAUTY, 2, 4, STAY, NONE, 2 ; person object SPRITE_SUPER_NERD, 8, 4, WALK, 2, 3 ; person ; warp-to warp_to 3, 7, CELADON_HOTEL_WIDTH warp_to 4, 7, CELADON_HOTEL_WIDTH