SpecialEffects: ; Effects from arrays 2, 4, and 5B, minus Twineedle and Rage. ; Includes all effects that do not need to be called at the end of ; ExecutePlayerMove (or ExecuteEnemyMove), because they have already been handled db DRAIN_HP_EFFECT db EXPLODE_EFFECT db DREAM_EATER_EFFECT db PAY_DAY_EFFECT db SWIFT_EFFECT db TWO_TO_FIVE_ATTACKS_EFFECT db EFFECT_1E db CHARGE_EFFECT db SUPER_FANG_EFFECT db SPECIAL_DAMAGE_EFFECT db FLY_EFFECT db ATTACK_TWICE_EFFECT db JUMP_KICK_EFFECT db RECOIL_EFFECT ; fallthrough SpecialEffectsCont: ; damaging moves whose effect is executed prior to damage calculation db THRASH_PETAL_DANCE_EFFECT db TRAPPING_EFFECT db -1 ; end