VictoryRoad3F_Script: call VictoryRoad3FCheckBoulderEventScript call EnableAutoTextBoxDrawing ld hl, VictoryRoad3TrainerHeaders ld de, VictoryRoad3F_ScriptPointers ld a, [wVictoryRoad3FCurScript] call ExecuteCurMapScriptInTable ld [wVictoryRoad3FCurScript], a ret VictoryRoad3FCheckBoulderEventScript: ld hl, wCurrentMapScriptFlags bit BIT_CUR_MAP_LOADED_1, [hl] res BIT_CUR_MAP_LOADED_1, [hl] ret z CheckEventHL EVENT_VICTORY_ROAD_3_BOULDER_ON_SWITCH1 ret z ld a, $1d ld [wNewTileBlockID], a lb bc, 5, 3 predef_jump ReplaceTileBlock VictoryRoad3F_ScriptPointers: def_script_pointers dw_const VictoryRoad3FDefaultScript, SCRIPT_VICTORYROAD3F_DEFAULT dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_VICTORYROAD3F_START_BATTLE dw_const EndTrainerBattle, SCRIPT_VICTORYROAD3F_END_BATTLE VictoryRoad3FDefaultScript: ld hl, wMiscFlags bit BIT_PUSHED_BOULDER, [hl] res BIT_PUSHED_BOULDER, [hl] jp z, .check_switch_hole ld hl, .SwitchOrHoleCoords call CheckBoulderCoords jp nc, .check_switch_hole ld a, [wCoordIndex] cp $1 jr nz, .handle_hole ld hl, wCurrentMapScriptFlags set BIT_CUR_MAP_LOADED_1, [hl] SetEvent EVENT_VICTORY_ROAD_3_BOULDER_ON_SWITCH1 ret .handle_hole CheckAndSetEvent EVENT_VICTORY_ROAD_3_BOULDER_ON_SWITCH2 jr nz, .check_switch_hole ld a, HS_VICTORY_ROAD_3F_BOULDER ld [wMissableObjectIndex], a predef HideObject ld a, HS_VICTORY_ROAD_2F_BOULDER ld [wMissableObjectIndex], a predef_jump ShowObject .SwitchOrHoleCoords: dbmapcoord 3, 5 ; switch dbmapcoord 23, 15 ; hole db -1 ; end .check_switch_hole ld a, VICTORY_ROAD_2F ld [wDungeonWarpDestinationMap], a ld hl, .SwitchOrHoleCoords call IsPlayerOnDungeonWarp ld a, [wCoordIndex] cp $1 jr nz, .hole ld hl, wStatusFlags3 res BIT_ON_DUNGEON_WARP, [hl] ld hl, wStatusFlags6 res BIT_DUNGEON_WARP, [hl] ret .hole ld a, [wStatusFlags3] bit BIT_ON_DUNGEON_WARP, a jp z, CheckFightingMapTrainers ret VictoryRoad3F_TextPointers: def_text_pointers dw_const VictoryRoad3FCooltrainerM1Text, TEXT_VICTORYROAD3F_COOLTRAINER_M1 dw_const VictoryRoad3FCooltrainerF1Text, TEXT_VICTORYROAD3F_COOLTRAINER_F1 dw_const VictoryRoad3FCooltrainerM2Text, TEXT_VICTORYROAD3F_COOLTRAINER_M2 dw_const VictoryRoad3FCooltrainerF2Text, TEXT_VICTORYROAD3F_COOLTRAINER_F2 dw_const PickUpItemText, TEXT_VICTORYROAD3F_MAX_REVIVE dw_const PickUpItemText, TEXT_VICTORYROAD3F_TM_EXPLOSION dw_const BoulderText, TEXT_VICTORYROAD3F_BOULDER1 dw_const BoulderText, TEXT_VICTORYROAD3F_BOULDER2 dw_const BoulderText, TEXT_VICTORYROAD3F_BOULDER3 dw_const BoulderText, TEXT_VICTORYROAD3F_BOULDER4 VictoryRoad3TrainerHeaders: def_trainers VictoryRoad3TrainerHeader0: trainer EVENT_BEAT_VICTORY_ROAD_3_TRAINER_0, 1, VictoryRoad3FCooltrainerM1BattleText, VictoryRoad3FCooltrainerM1EndBattleText, VictoryRoad3FCooltrainerM1AfterBattleText VictoryRoad3TrainerHeader1: trainer EVENT_BEAT_VICTORY_ROAD_3_TRAINER_1, 4, VictoryRoad3FCooltrainerF1BattleText, VictoryRoad3FCooltrainerF1EndBattleText, VictoryRoad3FCooltrainerF1AfterBattleText VictoryRoad3TrainerHeader2: trainer EVENT_BEAT_VICTORY_ROAD_3_TRAINER_2, 4, VictoryRoad3FCooltrainerM2BattleText, VictoryRoad3FCooltrainerM2EndBattleText, VictoryRoad3FCooltrainerM2AfterBattleText VictoryRoad3TrainerHeader3: trainer EVENT_BEAT_VICTORY_ROAD_3_TRAINER_3, 4, VictoryRoad3FCooltrainerF2BattleText, VictoryRoad3FCooltrainerF2EndBattleText, VictoryRoad3FCooltrainerF2AfterBattleText db -1 ; end VictoryRoad3FCooltrainerM1Text: text_asm ld hl, VictoryRoad3TrainerHeader0 call TalkToTrainer jp TextScriptEnd VictoryRoad3FCooltrainerF1Text: text_asm ld hl, VictoryRoad3TrainerHeader1 call TalkToTrainer jp TextScriptEnd VictoryRoad3FCooltrainerM2Text: text_asm ld hl, VictoryRoad3TrainerHeader2 call TalkToTrainer jp TextScriptEnd VictoryRoad3FCooltrainerF2Text: text_asm ld hl, VictoryRoad3TrainerHeader3 call TalkToTrainer jp TextScriptEnd VictoryRoad3FCooltrainerM1BattleText: text_far _VictoryRoad3FCooltrainerM1BattleText text_end VictoryRoad3FCooltrainerM1EndBattleText: text_far _VictoryRoad3FCooltrainerM1EndBattleText text_end VictoryRoad3FCooltrainerM1AfterBattleText: text_far _VictoryRoad3FCooltrainerM1AfterBattleText text_end VictoryRoad3FCooltrainerF1BattleText: text_far _VictoryRoad3FCooltrainerF1BattleText text_end VictoryRoad3FCooltrainerF1EndBattleText: text_far _VictoryRoad3FCooltrainerF1EndBattleText text_end VictoryRoad3FCooltrainerF1AfterBattleText: text_far _VictoryRoad3FCooltrainerF1AfterBattleText text_end VictoryRoad3FCooltrainerM2BattleText: text_far _VictoryRoad3FCooltrainerM2BattleText text_end VictoryRoad3FCooltrainerM2EndBattleText: text_far _VictoryRoad3FCooltrainerM2EndBattleText text_end VictoryRoad3FCooltrainerM2AfterBattleText: text_far _VictoryRoad3FCooltrainerM2AfterBattleText text_end VictoryRoad3FCooltrainerF2BattleText: text_far _VictoryRoad3FCooltrainerF2BattleText text_end VictoryRoad3FCooltrainerF2EndBattleText: text_far _VictoryRoad3FCooltrainerF2EndBattleText text_end VictoryRoad3FCooltrainerF2AfterBattleText: text_far _VictoryRoad3FCooltrainerF2AfterBattleText text_end