SeafoamIslandsB1F_Script: call EnableAutoTextBoxDrawing ld hl, wMiscFlags bit BIT_PUSHED_BOULDER, [hl] res BIT_PUSHED_BOULDER, [hl] jr z, .noBoulderWasPushed ld hl, Seafoam2HolesCoords call CheckBoulderCoords ret nc EventFlagAddress hl, EVENT_SEAFOAM2_BOULDER1_DOWN_HOLE ld a, [wCoordIndex] cp $1 jr nz, .boulder2FellDownHole SetEventReuseHL EVENT_SEAFOAM2_BOULDER1_DOWN_HOLE ld a, HS_SEAFOAM_ISLANDS_B1F_BOULDER_1 ld [wObjectToHide], a ld a, HS_SEAFOAM_ISLANDS_B2F_BOULDER_1 ld [wObjectToShow], a jr .hideAndShowBoulderObjects .boulder2FellDownHole SetEventAfterBranchReuseHL EVENT_SEAFOAM2_BOULDER2_DOWN_HOLE, EVENT_SEAFOAM2_BOULDER1_DOWN_HOLE ld a, HS_SEAFOAM_ISLANDS_B1F_BOULDER_2 ld [wObjectToHide], a ld a, HS_SEAFOAM_ISLANDS_B2F_BOULDER_2 ld [wObjectToShow], a .hideAndShowBoulderObjects ld a, [wObjectToHide] ld [wMissableObjectIndex], a predef HideObject ld a, [wObjectToShow] ld [wMissableObjectIndex], a predef_jump ShowObject .noBoulderWasPushed ld a, SEAFOAM_ISLANDS_B2F ld [wDungeonWarpDestinationMap], a ld hl, Seafoam2HolesCoords jp IsPlayerOnDungeonWarp Seafoam2HolesCoords: dbmapcoord 18, 6 dbmapcoord 23, 6 db -1 ; end SeafoamIslandsB1F_TextPointers: def_text_pointers dw_const BoulderText, TEXT_SEAFOAMISLANDSB1F_BOULDER1 dw_const BoulderText, TEXT_SEAFOAMISLANDSB1F_BOULDER2