RocketHideoutB1F_Script: call RocketHideoutB1FDoorCallbackScript call EnableAutoTextBoxDrawing ld hl, RocketHideout1TrainerHeaders ld de, RocketHideoutB1F_ScriptPointers ld a, [wRocketHideoutB1FCurScript] call ExecuteCurMapScriptInTable ld [wRocketHideoutB1FCurScript], a ret RocketHideoutB1FDoorCallbackScript: ld hl, wCurrentMapScriptFlags bit BIT_CUR_MAP_LOADED_1, [hl] res BIT_CUR_MAP_LOADED_1, [hl] ret z CheckEvent EVENT_677 jr nz, .door_open CheckEventReuseA EVENT_BEAT_ROCKET_HIDEOUT_1_TRAINER_4 jr nz, .play_sound_door_open ld a, $54 ; Door Block jr .set_door_block .play_sound_door_open ld a, SFX_GO_INSIDE call PlaySound CheckEventHL EVENT_677 .door_open ld a, $e ; Floor Block .set_door_block ld [wNewTileBlockID], a lb bc, 8, 12 predef_jump ReplaceTileBlock RocketHideoutB1F_ScriptPointers: def_script_pointers dw_const CheckFightingMapTrainers, SCRIPT_ROCKETHIDEOUTB1F_DEFAULT dw_const DisplayEnemyTrainerTextAndStartBattle, SCRIPT_ROCKETHIDEOUTB1F_START_BATTLE dw_const EndTrainerBattle, SCRIPT_ROCKETHIDEOUTB1F_END_BATTLE RocketHideoutB1F_TextPointers: def_text_pointers dw_const RocketHideoutB1FRocket1Text, TEXT_ROCKETHIDEOUTB1F_ROCKET1 dw_const RocketHideoutB1FRocket2Text, TEXT_ROCKETHIDEOUTB1F_ROCKET2 dw_const RocketHideoutB1FRocket3Text, TEXT_ROCKETHIDEOUTB1F_ROCKET3 dw_const RocketHideoutB1FRocket4Text, TEXT_ROCKETHIDEOUTB1F_ROCKET4 dw_const RocketHideoutB1FRocket5Text, TEXT_ROCKETHIDEOUTB1F_ROCKET5 dw_const PickUpItemText, TEXT_ROCKETHIDEOUTB1F_ESCAPE_ROPE dw_const PickUpItemText, TEXT_ROCKETHIDEOUTB1F_HYPER_POTION RocketHideout1TrainerHeaders: def_trainers RocketHideout1TrainerHeader0: trainer EVENT_BEAT_ROCKET_HIDEOUT_1_TRAINER_0, 3, RocketHideoutB1FRocket1BattleText, RocketHideoutB1FRocket1EndBattleText, RocketHideoutB1FRocket1AfterBattleText RocketHideout1TrainerHeader1: trainer EVENT_BEAT_ROCKET_HIDEOUT_1_TRAINER_1, 2, RocketHideoutB1FRocket2BattleText, RocketHideoutB1FRocket2EndBattleText, RocketHideoutB1FRocket2AfterBattleText RocketHideout1TrainerHeader2: trainer EVENT_BEAT_ROCKET_HIDEOUT_1_TRAINER_2, 2, RocketHideoutB1FRocket3BattleText, RocketHideoutB1FRocket3EndBattleText, RocketHideoutB1FRocket3AfterBattleText RocketHideout1TrainerHeader3: trainer EVENT_BEAT_ROCKET_HIDEOUT_1_TRAINER_3, 3, RocketHideoutB1FRocket4BattleText, RocketHideoutB1FRocket4EndBattleText, RocketHideoutB1FRocket4AfterBattleText RocketHideout1TrainerHeader4: trainer EVENT_BEAT_ROCKET_HIDEOUT_1_TRAINER_4, 3, RocketHideoutB1FRocket5BattleText, RocketHideoutB1FRocket5EndBattleText, RocketHideoutB1FRocket5AfterBattleText db -1 ; end RocketHideoutB1FRocket1Text: text_asm ld hl, RocketHideout1TrainerHeader0 call TalkToTrainer jp TextScriptEnd RocketHideoutB1FRocket2Text: text_asm ld hl, RocketHideout1TrainerHeader1 call TalkToTrainer jp TextScriptEnd RocketHideoutB1FRocket3Text: text_asm ld hl, RocketHideout1TrainerHeader2 call TalkToTrainer jp TextScriptEnd RocketHideoutB1FRocket4Text: text_asm ld hl, RocketHideout1TrainerHeader3 call TalkToTrainer jp TextScriptEnd RocketHideoutB1FRocket5Text: text_asm ld hl, RocketHideout1TrainerHeader4 call TalkToTrainer jp TextScriptEnd RocketHideoutB1FRocket5EndBattleText: text_far _RocketHideoutB1FRocket5EndBattleText text_asm SetEvent EVENT_BEAT_ROCKET_HIDEOUT_1_TRAINER_4 ld hl, .prompt_end ret .prompt_end: text_promptbutton text_end RocketHideoutB1FRocket1BattleText: text_far _RocketHideoutB1FRocket1BattleText text_end RocketHideoutB1FRocket1EndBattleText: text_far _RocketHideoutB1FRocket1EndBattleText text_end RocketHideoutB1FRocket1AfterBattleText: text_far _RocketHideoutB1FRocket1AfterBattleText text_end RocketHideoutB1FRocket2BattleText: text_far _RocketHideoutB1FRocket2BattleText text_end RocketHideoutB1FRocket2EndBattleText: text_far _RocketHideoutB1FRocket2EndBattleText text_end RocketHideoutB1FRocket2AfterBattleText: text_far _RocketHideoutB1FRocket2AfterBattleText text_end RocketHideoutB1FRocket3BattleText: text_far _RocketHideoutB1FRocket3BattleText text_end RocketHideoutB1FRocket3EndBattleText: text_far _RocketHideoutB1FRocket3EndBattleText text_end RocketHideoutB1FRocket3AfterBattleText: text_far _RocketHideoutB1FRocket3AfterBattleText text_end RocketHideoutB1FRocket4BattleText: text_far _RocketHideoutB1FRocket4BattleText text_end RocketHideoutB1FRocket4EndBattleText: text_far _RocketHideoutB1FRocket4EndBattleText text_end RocketHideoutB1FRocket4AfterBattleText: text_far _RocketHideoutB1FRocket4AfterBattleText text_end RocketHideoutB1FRocket5BattleText: text_far _RocketHideoutB1FRocket5BattleText text_end RocketHideoutB1FRocket5AfterBattleText: text_far _RocketHideoutB1FRocket5AfterBattleText text_end