; uses an item ; UseItem is used with dummy items to perform certain other functions as well ; INPUT: ; [wCurItem] = item ID ; OUTPUT: ; [wActionResultOrTookBattleTurn] = success ; 00: unsuccessful ; 01: successful ; 02: not able to be used right now, no extra menu displayed (only certain items use this) UseItem:: farjp UseItem_ ; confirms the item toss and then tosses the item ; INPUT: ; hl = address of inventory (either wNumBagItems or wNumBoxItems) ; [wCurItem] = item ID ; [wWhichPokemon] = index of item within inventory ; [wItemQuantity] = quantity to toss ; OUTPUT: ; clears carry flag if the item is tossed, sets carry flag if not TossItem:: ldh a, [hLoadedROMBank] push af ld a, BANK(TossItem_) ldh [hLoadedROMBank], a ld [MBC1RomBank], a call TossItem_ pop de ld a, d ldh [hLoadedROMBank], a ld [MBC1RomBank], a ret ; checks if an item is a key item ; INPUT: ; [wCurItem] = item ID ; OUTPUT: ; [wIsKeyItem] = result ; 00: item is not key item ; 01: item is key item IsKeyItem:: push hl push de push bc farcall IsKeyItem_ pop bc pop de pop hl ret