LoadTilesetHeader: call GetPredefRegisters push hl ld d, 0 ld a, [wCurMapTileset] add a add a ld b, a add a add b ; a = tileset * 12 jr nc, .noCarry inc d .noCarry ld e, a ld hl, Tilesets add hl, de ld de, wTilesetBank ld c, $b .copyTilesetHeaderLoop ld a, [hli] ld [de], a inc de dec c jr nz, .copyTilesetHeaderLoop ld a, [hl] ldh [hTileAnimations], a xor a ldh [hMovingBGTilesCounter1], a pop hl ld a, [wCurMapTileset] push hl push de ld hl, DungeonTilesets ld de, $1 call IsInArray pop de pop hl jr c, .dungeon ld a, [wCurMapTileset] ld b, a ldh a, [hPreviousTileset] cp b jr z, .done .dungeon ld a, [wDestinationWarpID] cp $ff jr z, .done call LoadDestinationWarpPosition ld a, [wYCoord] and $1 ld [wYBlockCoord], a ld a, [wXCoord] and $1 ld [wXBlockCoord], a .done ret INCLUDE "data/tilesets/dungeon_tilesets.asm" INCLUDE "data/tilesets/tileset_headers.asm"