MACRO ATTR_BLK ; This is a command macro. ; Use ATTR_BLK_DATA for data sets. db ($4 << 3) + ((\1 * 6) / 16 + 1) db \1 ENDM MACRO ATTR_BLK_DATA db \1 ; which regions are affected db \2 + (\3 << 2) + (\4 << 4) ; palette for each region db \5, \6, \7, \8 ; x1, y1, x2, y2 ENDM MACRO PAL_SET db ($a << 3) + 1 dw \1, \2, \3, \4 ds 7, 0 ENDM MACRO PAL_TRN db ($b << 3) + 1 ds 15, 0 ENDM MACRO MLT_REQ db ($11 << 3) + 1 db \1 - 1 ds 14, 0 ENDM MACRO CHR_TRN db ($13 << 3) + 1 db \1 + (\2 << 1) ds 14, 0 ENDM MACRO PCT_TRN db ($14 << 3) + 1 ds 15, 0 ENDM MACRO MASK_EN db ($17 << 3) + 1 db \1 ds 14, 0 ENDM MACRO DATA_SND db ($f << 3) + 1 dw \1 ; address db \2 ; bank db \3 ; length (1-11) ENDM BlkPacket_WholeScreen: ATTR_BLK 1 ATTR_BLK_DATA %011, 0,0,0, 00,00, 19,17 ds 8, 0 ; unused db $03, 00,00, 19,17, $00 db $00 BlkPacket_Battle: ATTR_BLK 5 ATTR_BLK_DATA %111, 2,2,0, 00,12, 19,17 ; message box: pal 2 ATTR_BLK_DATA %011, 1,1,0, 01,00, 10,03 ; enemy HP bar: pal 1 ATTR_BLK_DATA %011, 0,0,0, 10,07, 19,10 ; player HP bar: pal 0 ATTR_BLK_DATA %011, 2,2,0, 00,04, 08,11 ; player mon: pal 2 ATTR_BLK_DATA %011, 3,3,0, 11,00, 19,06 ; enemy mon : pal 3 ; unused db $03, 00,00, 19,11, $00 db $03, 00,12, 19,17, $02 db $03, 01,00, 10,03, $01 db $03, 10,08, 19,10, $00 db $03, 00,04, 08,11, $02 db $03, 11,00, 19,07, $03 db $00 BlkPacket_StatusScreen: ATTR_BLK 1 ATTR_BLK_DATA %111, 1,1,0, 01,00, 07,06 ; mon: pal 1, HP bar: pal 0 ds 8, 0 ; unused db $02, 00,00, 17,00 db $03, 01,00, 07,06, $01 db $03, 01,07, 19,17, $00 db $03, 08,00, 19,06, $00 db $00 BlkPacket_Pokedex: ATTR_BLK 1 ATTR_BLK_DATA %111, 1,1,0, 01,01, 08,08 ; mon: pal 1, everything else: pal 0 ds 8, 0 ; unused db $02, 00,00, 17,00 db $01, 00,01, 19,00 db $03, 01,01, 08,08, $01 db $03, 01,09, 08,17, $00 db $03, 09,01, 19,17, $00 db $00 BlkPacket_Slots: ATTR_BLK 5 ATTR_BLK_DATA %011, 1,1,0, 00,00, 19,11 ; "3" rows and top of screen: pal 1 ATTR_BLK_DATA %011, 2,2,0, 00,04, 19,09 ; "2" rows: pal 2 ATTR_BLK_DATA %010, 3,3,0, 00,06, 19,07 ; "1" row: pal 3 ATTR_BLK_DATA %011, 0,0,0, 04,04, 15,09 ; slot reels: pal 0 ATTR_BLK_DATA %011, 0,0,0, 00,12, 19,17 ; message box: pal 0 ; unused db $03, 00,00, 19,11, $01 db $03, 00,04, 19,09, $02 db $03, 00,06, 19,07, $03 db $03, 04,04, 15,09, $00 db $03, 00,12, 19,17, $00 db $00 BlkPacket_Titlescreen: ATTR_BLK 3 ATTR_BLK_DATA %011, 0,0,0, 00,00, 19,07 ; pokemon logo: pal 0 ATTR_BLK_DATA %010, 1,1,0, 00,08, 19,09 ; version text: pal 1 ATTR_BLK_DATA %011, 2,2,0, 00,10, 19,17 ; player, mon, copyright text: pal 2 ds 12, 0 ; unused db $03, 00,00, 19,07, $00 db $03, 00,08, 19,09, $01 db $03, 00,10, 19,17, $02 db $00 BlkPacket_NidorinoIntro: ATTR_BLK 3 ATTR_BLK_DATA %011, 1,1,0, 00,00, 19,03 ; upper black bar: pal 1 ATTR_BLK_DATA %011, 0,0,0, 00,04, 19,13 ; letterbox: pal 0 ATTR_BLK_DATA %011, 1,1,0, 00,14, 19,17 ; lower black bar: pal 1 ds 12, 0 ; unused db $03, 00,00, 19,03, $01 db $03, 00,04, 19,13, $00 db $03, 00,14, 19,17, $01 db $00 BlkPacket_PartyMenu: ATTR_BLK 7 ATTR_BLK_DATA %110, 0,0,1, 01,00, 02,12 ; mon sprites: pal 0, everything else: pal 1 ATTR_BLK_DATA %010, 0,0,0, 05,01, 11,01 ; HP bar 0: pal set dynamically ATTR_BLK_DATA %010, 0,0,0, 05,03, 11,03 ; HP bar 1: pal set dynamically ATTR_BLK_DATA %010, 0,0,0, 05,05, 11,05 ; HP bar 2: pal set dynamically ATTR_BLK_DATA %010, 0,0,0, 05,07, 11,07 ; HP bar 3: pal set dynamically ATTR_BLK_DATA %010, 0,0,0, 05,09, 11,09 ; HP bar 4: pal set dynamically ATTR_BLK_DATA %010, 0,0,0, 05,11, 11,11 ; HP bar 5: pal set dynamically ds 4, 0 ; unused db $02, 00,00, 17,01 db $03, 01,00, 02,12, $00 db $03, 01,13, 02,17, $01 db $03, 03,00, 19,17, $01 db $03, 12,00, 18,01, $00 db $03, 12,02, 18,03, $00 db $03, 12,04, 18,05, $00 db $03, 12,06, 18,07, $00 db $03, 12,08, 18,09, $00 db $03, 12,10, 18,11, $00 db $00 BlkPacket_TrainerCard: ATTR_BLK 10 ATTR_BLK_DATA %010, 0,0,0, 03,12, 04,13 ; Boulder Badge ATTR_BLK_DATA %010, 1,1,0, 07,12, 08,13 ; Cascade Badge ATTR_BLK_DATA %010, 3,3,0, 11,12, 12,13 ; Thunder Badge ATTR_BLK_DATA %010, 2,2,0, 16,11, 17,12 ; Rainbow Badge ATTR_BLK_DATA %010, 1,1,0, 14,13, 15,14 ; Rainbow Badge ATTR_BLK_DATA %010, 3,3,0, 16,13, 17,14 ; Rainbow Badge ATTR_BLK_DATA %010, 2,2,0, 03,15, 04,16 ; Soul Badge ATTR_BLK_DATA %010, 3,3,0, 07,15, 08,16 ; Marsh Badge ATTR_BLK_DATA %010, 2,2,0, 11,15, 12,16 ; Volcano Badge ATTR_BLK_DATA %010, 1,1,0, 15,15, 16,16 ; Earth Badge ds 2, 0 ; unused db $03, 03,12, 04,13, $00 db $03, 07,12, 08,13, $01 db $03, 11,12, 12,13, $03 db $03, 16,11, 17,12, $02 db $03, 14,13, 15,14, $01 db $03, 16,13, 17,14, $03 db $03, 03,15, 04,16, $02 db $03, 07,15, 08,16, $03 db $03, 11,15, 12,16, $02 db $03, 15,15, 16,16, $01 db $00 BlkPacket_GameFreakIntro: ATTR_BLK 3 ATTR_BLK_DATA %111, 1,1,0, 05,11, 07,13 ; falling stars (left): pal 1, GameFreak logo: pal 0 ATTR_BLK_DATA %010, 2,2,0, 08,11, 09,13 ; falling stars (middle): pal 2 ATTR_BLK_DATA %011, 3,3,0, 12,11, 14,13 ; falling stars (right): pal 3 ds 12, 0 ; unused db $03, 00,00, 19,10, $00 db $03, 00,11, 04,13, $00 db $03, 05,11, 07,13, $01 db $03, 08,11, 19,13, $00 db $03, 00,14, 19,17, $00 db $03, 08,11, 09,13, $02 db $03, 12,11, 14,13, $03 db $00 PalPacket_Empty: PAL_SET 0, 0, 0, 0 PalPacket_PartyMenu: PAL_SET PAL_MEWMON, PAL_GREENBAR, PAL_YELLOWBAR, PAL_REDBAR PalPacket_Black: PAL_SET PAL_BLACK, PAL_BLACK, PAL_BLACK, PAL_BLACK PalPacket_TownMap: PAL_SET PAL_TOWNMAP, 0, 0, 0 PalPacket_Pokedex: PAL_SET PAL_BROWNMON, 0, 0, 0 PalPacket_Slots: PAL_SET PAL_SLOTS1, PAL_SLOTS2, PAL_SLOTS3, PAL_SLOTS4 PalPacket_Titlescreen: PAL_SET PAL_LOGO2, PAL_LOGO1, PAL_MEWMON, PAL_PURPLEMON PalPacket_TrainerCard: PAL_SET PAL_MEWMON, PAL_BADGE, PAL_REDMON, PAL_YELLOWMON PalPacket_Generic: PAL_SET PAL_MEWMON, 0, 0, 0 PalPacket_NidorinoIntro: PAL_SET PAL_PURPLEMON, PAL_BLACK, 0, 0 PalPacket_GameFreakIntro: PAL_SET PAL_GAMEFREAK, PAL_REDMON, PAL_VIRIDIAN, PAL_BLUEMON PalTrnPacket: PAL_TRN MltReq1Packet: MLT_REQ 1 MltReq2Packet: MLT_REQ 2 ChrTrnPacket: CHR_TRN 0, 0 PctTrnPacket: PCT_TRN MaskEnFreezePacket: MASK_EN 1 MaskEnCancelPacket: MASK_EN 0 ; These are DATA_SND packets containing SNES code. ; This set of packets is found in several Japanese SGB-compatible titles. ; It appears to be part of NCL's SGB devkit. DataSndPacket1: DATA_SND $85d, $0, 11 db $8C ; cpx #$8c (2) db $D0, $F4 ; bne -$0c db $60 ; rts ds 7, 0 DataSndPacket2: DATA_SND $852, $0, 11 db $A9, $E7 ; lda #$e7 db $9F, $01, $C0, $7E ; sta $7ec001, x db $E8 ; inx db $E8 ; inx db $E8 ; inx db $E8 ; inx db $E0 ; cpx #$8c (1) DataSndPacket3: DATA_SND $847, $0, 11 db $C4 ; cmp #$c4 (2) db $D0, $16 ; bne +$16 db $A5 ; lda dp db $CB ; wai db $C9, $05 ; cmp #$05 db $D0, $10 ; bne +$10 db $A2, $28 ; ldx #$28 DataSndPacket4: DATA_SND $83c, $0, 11 db $F0, $12 ; beq +$12 db $A5 ; lda dp db $C9, $C9 ; cmp #$c9 db $C8 ; iny db $D0, $1C ; bne +$1c db $A5 ; lda dp db $CA ; dex db $C9 ; cmp #$c4 (1) DataSndPacket5: DATA_SND $831, $0, 11 dbw $0C, $CAA5 ; tsb $caa5 db $C9, $7E ; cmp #$7e db $D0, $06 ; bne +$06 db $A5 ; lda dp db $CB ; wai db $C9, $7E ; cmp #$7e DataSndPacket6: DATA_SND $826, $0, 11 db $39 ; bne +$39 (2) dbw $CD, $C48 ; cmp $c48 db $D0, $34 ; bne +$34 db $A5 ; lda dp db $C9, $C9 ; cmp #$c9 db $80, $D0 ; bra -$30 DataSndPacket7: DATA_SND $81b, $0, 11 db $EA ; nop db $EA ; nop db $EA ; nop db $EA ; nop db $EA ; nop ; $820: db $A9,$01 ; lda #01 dbw $CD,$C4F ; cmp $c4f db $D0 ; bne +$39 (1) DataSndPacket8: DATA_SND $810, $0, 11 dbw $4C, $820 ; jmp $820 db $EA ; nop db $EA ; nop db $EA ; nop db $EA ; nop db $EA ; nop db $60 ; rts db $EA ; nop db $EA ; nop