; monochrome palette color ids const_def const SHADE_WHITE ; %00 const SHADE_LIGHT ; %01 const SHADE_DARK ; %10 const SHADE_BLACK ; %11 DEF NUM_PAL_COLORS EQU const_value DEF PAL_COLOR_SIZE EQU 2 DEF PALETTE_SIZE EQU NUM_PAL_COLORS * PAL_COLOR_SIZE ; pal/blk packets ; SetPalFunctions indexes (see engine/gfx/palettes.asm) const_def const SET_PAL_BATTLE_BLACK ; $00 const SET_PAL_BATTLE ; $01 const SET_PAL_TOWN_MAP ; $02 const SET_PAL_STATUS_SCREEN ; $03 const SET_PAL_POKEDEX ; $04 const SET_PAL_SLOTS ; $05 const SET_PAL_TITLE_SCREEN ; $06 const SET_PAL_NIDORINO_INTRO ; $07 const SET_PAL_GENERIC ; $08 const SET_PAL_OVERWORLD ; $09 const SET_PAL_PARTY_MENU ; $0A const SET_PAL_POKEMON_WHOLE_SCREEN ; $0B const SET_PAL_GAME_FREAK_INTRO ; $0C const SET_PAL_TRAINER_CARD ; $0D DEF SET_PAL_PARTY_MENU_HP_BARS EQU $fc DEF SET_PAL_DEFAULT EQU $ff ; sgb palettes ; SuperPalettes indexes (see data/sgb/sgb_palettes.asm) const_def const PAL_ROUTE ; $00 const PAL_PALLET ; $01 const PAL_VIRIDIAN ; $02 const PAL_PEWTER ; $03 const PAL_CERULEAN ; $04 const PAL_LAVENDER ; $05 const PAL_VERMILION ; $06 const PAL_CELADON ; $07 const PAL_FUCHSIA ; $08 const PAL_CINNABAR ; $09 const PAL_INDIGO ; $0A const PAL_SAFFRON ; $0B const PAL_TOWNMAP ; $0C const PAL_LOGO1 ; $0D const PAL_LOGO2 ; $0E const PAL_0F ; $0F const PAL_MEWMON ; $10 const PAL_BLUEMON ; $11 const PAL_REDMON ; $12 const PAL_CYANMON ; $13 const PAL_PURPLEMON ; $14 const PAL_BROWNMON ; $15 const PAL_GREENMON ; $16 const PAL_PINKMON ; $17 const PAL_YELLOWMON ; $18 const PAL_GREYMON ; $19 const PAL_SLOTS1 ; $1A const PAL_SLOTS2 ; $1B const PAL_SLOTS3 ; $1C const PAL_SLOTS4 ; $1D const PAL_BLACK ; $1E const PAL_GREENBAR ; $1F const PAL_YELLOWBAR ; $20 const PAL_REDBAR ; $21 const PAL_BADGE ; $22 const PAL_CAVE ; $23 const PAL_GAMEFREAK ; $24 DEF NUM_SGB_PALS EQU const_value