MACRO map_const const \1 DEF \1_WIDTH EQU \2 DEF \1_HEIGHT EQU \3 ENDM ; map ids ; indexes for: ; - MapHeaderBanks (see data/maps/map_header_banks.asm) ; - MapHeaderPointers (see data/maps/map_header_pointers.asm) ; - MapSongBanks (see data/maps/songs.asm) ; - MapHSPointers (see data/maps/hide_show_data.asm) ; - MapSpriteSets (see data/maps/sprite_sets.asm) ; - ExternalMapEntries (see data/maps/town_map_entries.asm) ; - WildDataPointers (see data/wild/grass_water.asm) ; Each map also has associated data in maps.asm. ; Order: towns/cities, then routes, then indoor/dungeon maps const_def map_const PALLET_TOWN, 10, 9 ; $00 map_const VIRIDIAN_CITY, 20, 18 ; $01 map_const PEWTER_CITY, 20, 18 ; $02 map_const CERULEAN_CITY, 20, 18 ; $03 map_const LAVENDER_TOWN, 10, 9 ; $04 map_const VERMILION_CITY, 20, 18 ; $05 map_const CELADON_CITY, 25, 18 ; $06 map_const FUCHSIA_CITY, 20, 18 ; $07 map_const CINNABAR_ISLAND, 10, 9 ; $08 map_const INDIGO_PLATEAU, 10, 9 ; $09 map_const SAFFRON_CITY, 20, 18 ; $0A DEF NUM_CITY_MAPS EQU const_value map_const UNUSED_MAP_0B, 0, 0 ; $0B DEF FIRST_ROUTE_MAP EQU const_value map_const ROUTE_1, 10, 18 ; $0C map_const ROUTE_2, 10, 36 ; $0D map_const ROUTE_3, 35, 9 ; $0E map_const ROUTE_4, 45, 9 ; $0F map_const ROUTE_5, 10, 18 ; $10 map_const ROUTE_6, 10, 18 ; $11 map_const ROUTE_7, 10, 9 ; $12 map_const ROUTE_8, 30, 9 ; $13 map_const ROUTE_9, 30, 9 ; $14 map_const ROUTE_10, 10, 36 ; $15 map_const ROUTE_11, 30, 9 ; $16 map_const ROUTE_12, 10, 54 ; $17 map_const ROUTE_13, 30, 9 ; $18 map_const ROUTE_14, 10, 27 ; $19 map_const ROUTE_15, 30, 9 ; $1A map_const ROUTE_16, 20, 9 ; $1B map_const ROUTE_17, 10, 72 ; $1C map_const ROUTE_18, 25, 9 ; $1D map_const ROUTE_19, 10, 27 ; $1E map_const ROUTE_20, 50, 9 ; $1F map_const ROUTE_21, 10, 45 ; $20 map_const ROUTE_22, 20, 9 ; $21 map_const ROUTE_23, 10, 72 ; $22 map_const ROUTE_24, 10, 18 ; $23 map_const ROUTE_25, 30, 9 ; $24 DEF FIRST_INDOOR_MAP EQU const_value map_const REDS_HOUSE_1F, 4, 4 ; $25 map_const REDS_HOUSE_2F, 4, 4 ; $26 map_const BLUES_HOUSE, 4, 4 ; $27 map_const OAKS_LAB, 5, 6 ; $28 map_const VIRIDIAN_POKECENTER, 7, 4 ; $29 map_const VIRIDIAN_MART, 4, 4 ; $2A map_const VIRIDIAN_SCHOOL_HOUSE, 4, 4 ; $2B map_const VIRIDIAN_NICKNAME_HOUSE, 4, 4 ; $2C map_const VIRIDIAN_GYM, 10, 9 ; $2D map_const DIGLETTS_CAVE_ROUTE_2, 4, 4 ; $2E map_const VIRIDIAN_FOREST_NORTH_GATE, 5, 4 ; $2F map_const ROUTE_2_TRADE_HOUSE, 4, 4 ; $30 map_const ROUTE_2_GATE, 5, 4 ; $31 map_const VIRIDIAN_FOREST_SOUTH_GATE, 5, 4 ; $32 map_const VIRIDIAN_FOREST, 17, 24 ; $33 map_const MUSEUM_1F, 10, 4 ; $34 map_const MUSEUM_2F, 7, 4 ; $35 map_const PEWTER_GYM, 5, 7 ; $36 map_const PEWTER_NIDORAN_HOUSE, 4, 4 ; $37 map_const PEWTER_MART, 4, 4 ; $38 map_const PEWTER_SPEECH_HOUSE, 4, 4 ; $39 map_const PEWTER_POKECENTER, 7, 4 ; $3A map_const MT_MOON_1F, 20, 18 ; $3B map_const MT_MOON_B1F, 14, 14 ; $3C map_const MT_MOON_B2F, 20, 18 ; $3D map_const CERULEAN_TRASHED_HOUSE, 4, 4 ; $3E map_const CERULEAN_TRADE_HOUSE, 4, 4 ; $3F map_const CERULEAN_POKECENTER, 7, 4 ; $40 map_const CERULEAN_GYM, 5, 7 ; $41 map_const BIKE_SHOP, 4, 4 ; $42 map_const CERULEAN_MART, 4, 4 ; $43 map_const MT_MOON_POKECENTER, 7, 4 ; $44 map_const CERULEAN_TRASHED_HOUSE_COPY, 4, 4 ; $45 map_const ROUTE_5_GATE, 4, 3 ; $46 map_const UNDERGROUND_PATH_ROUTE_5, 4, 4 ; $47 map_const DAYCARE, 4, 4 ; $48 map_const ROUTE_6_GATE, 4, 3 ; $49 map_const UNDERGROUND_PATH_ROUTE_6, 4, 4 ; $4A map_const UNDERGROUND_PATH_ROUTE_6_COPY, 4, 4 ; $4B map_const ROUTE_7_GATE, 3, 4 ; $4C map_const UNDERGROUND_PATH_ROUTE_7, 4, 4 ; $4D map_const UNDERGROUND_PATH_ROUTE_7_COPY, 4, 4 ; $4E map_const ROUTE_8_GATE, 3, 4 ; $4F map_const UNDERGROUND_PATH_ROUTE_8, 4, 4 ; $50 map_const ROCK_TUNNEL_POKECENTER, 7, 4 ; $51 map_const ROCK_TUNNEL_1F, 20, 18 ; $52 map_const POWER_PLANT, 20, 18 ; $53 map_const ROUTE_11_GATE_1F, 4, 5 ; $54 map_const DIGLETTS_CAVE_ROUTE_11, 4, 4 ; $55 map_const ROUTE_11_GATE_2F, 4, 4 ; $56 map_const ROUTE_12_GATE_1F, 5, 4 ; $57 map_const BILLS_HOUSE, 4, 4 ; $58 map_const VERMILION_POKECENTER, 7, 4 ; $59 map_const POKEMON_FAN_CLUB, 4, 4 ; $5A map_const VERMILION_MART, 4, 4 ; $5B map_const VERMILION_GYM, 5, 9 ; $5C map_const VERMILION_PIDGEY_HOUSE, 4, 4 ; $5D map_const VERMILION_DOCK, 14, 6 ; $5E map_const SS_ANNE_1F, 20, 9 ; $5F map_const SS_ANNE_2F, 20, 9 ; $60 map_const SS_ANNE_3F, 10, 3 ; $61 map_const SS_ANNE_B1F, 15, 4 ; $62 map_const SS_ANNE_BOW, 10, 7 ; $63 map_const SS_ANNE_KITCHEN, 7, 8 ; $64 map_const SS_ANNE_CAPTAINS_ROOM, 3, 4 ; $65 map_const SS_ANNE_1F_ROOMS, 12, 8 ; $66 map_const SS_ANNE_2F_ROOMS, 12, 8 ; $67 map_const SS_ANNE_B1F_ROOMS, 12, 8 ; $68 map_const UNUSED_MAP_69, 0, 0 ; $69 map_const UNUSED_MAP_6A, 0, 0 ; $6A map_const UNUSED_MAP_6B, 0, 0 ; $6B map_const VICTORY_ROAD_1F, 10, 9 ; $6C map_const UNUSED_MAP_6D, 0, 0 ; $6D map_const UNUSED_MAP_6E, 0, 0 ; $6E map_const UNUSED_MAP_6F, 0, 0 ; $6F map_const UNUSED_MAP_70, 0, 0 ; $70 map_const LANCES_ROOM, 13, 13 ; $71 map_const UNUSED_MAP_72, 0, 0 ; $72 map_const UNUSED_MAP_73, 0, 0 ; $73 map_const UNUSED_MAP_74, 0, 0 ; $74 map_const UNUSED_MAP_75, 0, 0 ; $75 map_const HALL_OF_FAME, 5, 4 ; $76 map_const UNDERGROUND_PATH_NORTH_SOUTH, 4, 24 ; $77 ; UndergroundPathNorthSouth.blk is actually 4x23 map_const CHAMPIONS_ROOM, 4, 4 ; $78 map_const UNDERGROUND_PATH_WEST_EAST, 25, 4 ; $79 map_const CELADON_MART_1F, 10, 4 ; $7A map_const CELADON_MART_2F, 10, 4 ; $7B map_const CELADON_MART_3F, 10, 4 ; $7C map_const CELADON_MART_4F, 10, 4 ; $7D map_const CELADON_MART_ROOF, 10, 4 ; $7E map_const CELADON_MART_ELEVATOR, 2, 2 ; $7F map_const CELADON_MANSION_1F, 4, 6 ; $80 map_const CELADON_MANSION_2F, 4, 6 ; $81 map_const CELADON_MANSION_3F, 4, 6 ; $82 map_const CELADON_MANSION_ROOF, 4, 6 ; $83 map_const CELADON_MANSION_ROOF_HOUSE, 4, 4 ; $84 map_const CELADON_POKECENTER, 7, 4 ; $85 map_const CELADON_GYM, 5, 9 ; $86 map_const GAME_CORNER, 10, 9 ; $87 map_const CELADON_MART_5F, 10, 4 ; $88 map_const GAME_CORNER_PRIZE_ROOM, 5, 4 ; $89 map_const CELADON_DINER, 5, 4 ; $8A map_const CELADON_CHIEF_HOUSE, 4, 4 ; $8B map_const CELADON_HOTEL, 7, 4 ; $8C map_const LAVENDER_POKECENTER, 7, 4 ; $8D map_const POKEMON_TOWER_1F, 10, 9 ; $8E map_const POKEMON_TOWER_2F, 10, 9 ; $8F map_const POKEMON_TOWER_3F, 10, 9 ; $90 map_const POKEMON_TOWER_4F, 10, 9 ; $91 map_const POKEMON_TOWER_5F, 10, 9 ; $92 map_const POKEMON_TOWER_6F, 10, 9 ; $93 map_const POKEMON_TOWER_7F, 10, 9 ; $94 map_const MR_FUJIS_HOUSE, 4, 4 ; $95 map_const LAVENDER_MART, 4, 4 ; $96 map_const LAVENDER_CUBONE_HOUSE, 4, 4 ; $97 map_const FUCHSIA_MART, 4, 4 ; $98 map_const FUCHSIA_BILLS_GRANDPAS_HOUSE, 4, 4 ; $99 map_const FUCHSIA_POKECENTER, 7, 4 ; $9A map_const WARDENS_HOUSE, 5, 4 ; $9B map_const SAFARI_ZONE_GATE, 4, 3 ; $9C map_const FUCHSIA_GYM, 5, 9 ; $9D map_const FUCHSIA_MEETING_ROOM, 7, 4 ; $9E map_const SEAFOAM_ISLANDS_B1F, 15, 9 ; $9F map_const SEAFOAM_ISLANDS_B2F, 15, 9 ; $A0 map_const SEAFOAM_ISLANDS_B3F, 15, 9 ; $A1 map_const SEAFOAM_ISLANDS_B4F, 15, 9 ; $A2 map_const VERMILION_OLD_ROD_HOUSE, 4, 4 ; $A3 map_const FUCHSIA_GOOD_ROD_HOUSE, 4, 4 ; $A4 map_const POKEMON_MANSION_1F, 15, 14 ; $A5 map_const CINNABAR_GYM, 10, 9 ; $A6 map_const CINNABAR_LAB, 9, 4 ; $A7 map_const CINNABAR_LAB_TRADE_ROOM, 4, 4 ; $A8 map_const CINNABAR_LAB_METRONOME_ROOM, 4, 4 ; $A9 map_const CINNABAR_LAB_FOSSIL_ROOM, 4, 4 ; $AA map_const CINNABAR_POKECENTER, 7, 4 ; $AB map_const CINNABAR_MART, 4, 4 ; $AC map_const CINNABAR_MART_COPY, 4, 4 ; $AD map_const INDIGO_PLATEAU_LOBBY, 8, 6 ; $AE map_const COPYCATS_HOUSE_1F, 4, 4 ; $AF map_const COPYCATS_HOUSE_2F, 4, 4 ; $B0 map_const FIGHTING_DOJO, 5, 6 ; $B1 map_const SAFFRON_GYM, 10, 9 ; $B2 map_const SAFFRON_PIDGEY_HOUSE, 4, 4 ; $B3 map_const SAFFRON_MART, 4, 4 ; $B4 map_const SILPH_CO_1F, 15, 9 ; $B5 map_const SAFFRON_POKECENTER, 7, 4 ; $B6 map_const MR_PSYCHICS_HOUSE, 4, 4 ; $B7 map_const ROUTE_15_GATE_1F, 4, 5 ; $B8 map_const ROUTE_15_GATE_2F, 4, 4 ; $B9 map_const ROUTE_16_GATE_1F, 4, 7 ; $BA map_const ROUTE_16_GATE_2F, 4, 4 ; $BB map_const ROUTE_16_FLY_HOUSE, 4, 4 ; $BC map_const ROUTE_12_SUPER_ROD_HOUSE, 4, 4 ; $BD map_const ROUTE_18_GATE_1F, 4, 5 ; $BE map_const ROUTE_18_GATE_2F, 4, 4 ; $BF map_const SEAFOAM_ISLANDS_1F, 15, 9 ; $C0 map_const ROUTE_22_GATE, 5, 4 ; $C1 map_const VICTORY_ROAD_2F, 15, 9 ; $C2 map_const ROUTE_12_GATE_2F, 4, 4 ; $C3 map_const VERMILION_TRADE_HOUSE, 4, 4 ; $C4 map_const DIGLETTS_CAVE, 20, 18 ; $C5 map_const VICTORY_ROAD_3F, 15, 9 ; $C6 map_const ROCKET_HIDEOUT_B1F, 15, 14 ; $C7 map_const ROCKET_HIDEOUT_B2F, 15, 14 ; $C8 map_const ROCKET_HIDEOUT_B3F, 15, 14 ; $C9 map_const ROCKET_HIDEOUT_B4F, 15, 12 ; $CA map_const ROCKET_HIDEOUT_ELEVATOR, 3, 4 ; $CB map_const UNUSED_MAP_CC, 0, 0 ; $CC map_const UNUSED_MAP_CD, 0, 0 ; $CD map_const UNUSED_MAP_CE, 0, 0 ; $CE map_const SILPH_CO_2F, 15, 9 ; $CF map_const SILPH_CO_3F, 15, 9 ; $D0 map_const SILPH_CO_4F, 15, 9 ; $D1 map_const SILPH_CO_5F, 15, 9 ; $D2 map_const SILPH_CO_6F, 13, 9 ; $D3 map_const SILPH_CO_7F, 13, 9 ; $D4 map_const SILPH_CO_8F, 13, 9 ; $D5 map_const POKEMON_MANSION_2F, 15, 14 ; $D6 map_const POKEMON_MANSION_3F, 15, 9 ; $D7 map_const POKEMON_MANSION_B1F, 15, 14 ; $D8 map_const SAFARI_ZONE_EAST, 15, 13 ; $D9 map_const SAFARI_ZONE_NORTH, 20, 18 ; $DA map_const SAFARI_ZONE_WEST, 15, 13 ; $DB map_const SAFARI_ZONE_CENTER, 15, 13 ; $DC map_const SAFARI_ZONE_CENTER_REST_HOUSE, 4, 4 ; $DD map_const SAFARI_ZONE_SECRET_HOUSE, 4, 4 ; $DE map_const SAFARI_ZONE_WEST_REST_HOUSE, 4, 4 ; $DF map_const SAFARI_ZONE_EAST_REST_HOUSE, 4, 4 ; $E0 map_const SAFARI_ZONE_NORTH_REST_HOUSE, 4, 4 ; $E1 map_const CERULEAN_CAVE_2F, 15, 9 ; $E2 map_const CERULEAN_CAVE_B1F, 15, 9 ; $E3 map_const CERULEAN_CAVE_1F, 15, 9 ; $E4 map_const NAME_RATERS_HOUSE, 4, 4 ; $E5 map_const CERULEAN_BADGE_HOUSE, 4, 4 ; $E6 map_const UNUSED_MAP_E7, 0, 0 ; $E7 map_const ROCK_TUNNEL_B1F, 20, 18 ; $E8 map_const SILPH_CO_9F, 13, 9 ; $E9 map_const SILPH_CO_10F, 8, 9 ; $EA map_const SILPH_CO_11F, 9, 9 ; $EB map_const SILPH_CO_ELEVATOR, 2, 2 ; $EC map_const UNUSED_MAP_ED, 0, 0 ; $ED map_const UNUSED_MAP_EE, 0, 0 ; $EE map_const TRADE_CENTER, 5, 4 ; $EF map_const COLOSSEUM, 5, 4 ; $F0 map_const UNUSED_MAP_F1, 0, 0 ; $F1 map_const UNUSED_MAP_F2, 0, 0 ; $F2 map_const UNUSED_MAP_F3, 0, 0 ; $F3 map_const UNUSED_MAP_F4, 0, 0 ; $F4 map_const LORELEIS_ROOM, 5, 6 ; $F5 map_const BRUNOS_ROOM, 5, 6 ; $F6 map_const AGATHAS_ROOM, 5, 6 ; $F7 DEF NUM_MAPS EQU const_value ; Indoor maps, such as houses, use this as the Map ID in their exit warps ; This map ID takes the player back to the last outdoor map they were on, stored in wLastMap DEF LAST_MAP EQU -1