Commit graph

8 commits

Author SHA1 Message Date
yenatch
f75049feef Use rgbgfx and c tools instead of the submodule. 2018-03-10 18:53:04 -05:00
stag019
21f306d653 Fix PNG files to have bit depth match the bit depth used in the game. 2015-01-07 21:30:48 -05:00
yenatch
188ac8a9b4 Remove redundant dimensions in image filenames. 2014-05-30 01:30:10 -07:00
yenatch
01888c742d Convert pngs in gfx/ to 1bpp and 2bpp.
All graphics are now png.

Some files were split out of necessity:
- gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png
- gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png
- gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
2014-04-05 16:41:36 -04:00
U-Fish-PC\Daniel
9c4be8a91e Disassemble Slot Machine and Others 2013-12-11 01:44:39 -05:00
U-Fish-PC\Daniel
77c1b0dee9 Fixed intro fight front sprite 2013-08-20 00:41:40 -04:00
stag019
bfef13bfa2 Adding graphical differences between Red/Blue.
hg-commit-id: 9dfe76962f8c
2012-01-14 16:33:58 -05:00
stag019
dc667fb75a Another attempt at splitting Red/Blue versions.
hg-commit-id: bd7cb987f964
2012-01-14 15:36:00 -05:00