Colton G. Rushton
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cc46b0e510
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wOAMBuffer -> wShadowOAM (#370)
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2022-07-09 17:18:18 -04:00 |
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vulcandth
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6b5be9129c
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RGBDS syntax updates (#358)
New MACRO and DEF syntax
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2022-06-06 17:25:31 -04:00 |
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Rangi
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7ee8a6509e
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wcf4b -> wStringBuffer
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2021-08-28 17:02:20 -04:00 |
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Rangi
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6a31663c96
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Use {interpolation} to generate sequences of RAM labels
Fixes #319
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2021-04-27 15:49:59 -04:00 |
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Rangi
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4b64b146e4
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Use assertions to catch the GetName bug, and use a NAME_BUFFER_LENGTH constant
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2021-04-13 20:08:38 -04:00 |
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SatoMew
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242b2e05cf
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Label and document hFFD7 more accurately
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2020-11-29 20:17:29 +00:00 |
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dannye
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66377fca32
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Fix file modes
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2020-11-14 20:52:10 -06:00 |
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Rangi
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0da16c1625
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Use STARTER1 and STARTER2 for the title screen
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2020-11-07 10:27:03 -05:00 |
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Rangi
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d3e81422d5
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Sync home and macro code with pokeyellow
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2020-11-05 10:50:30 -05:00 |
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Rangi
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bc287b9b80
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Some formatting changes
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2020-10-19 20:26:35 -04:00 |
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Rangi
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8ce20e5c31
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Define a constant for the ghost Marowak (hard-coded throughout the engine, like the starters)
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2020-08-31 10:58:41 -04:00 |
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Rangi
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407b813250
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Separate splash screen, intro, and credits (like pokegold/pokecrystal)
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2020-08-28 09:54:57 -04:00 |
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Rangi
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69788c536b
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Add comments associating constants with data, and identify some more data
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2020-07-20 12:31:35 -04:00 |
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Rangi
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76289dfda0
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Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
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2020-07-17 15:58:06 -04:00 |
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Rangi
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3c1cdbc4d0
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Identify remaining tilemap IDs
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2020-07-17 13:47:33 -04:00 |
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Rangi
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7bcb4b19c7
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Un-deduplicate gfx/intro_credits/gengar.png's tiles
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2020-07-16 19:56:52 -04:00 |
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Rangi
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4b4ad9894e
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Disassemble the BLUEMONS.GB debug ROM
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2020-07-15 13:35:39 -04:00 |
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Rangi
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4a7d1513f3
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Use 'tile' and 'tiles' macros
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2020-07-07 16:21:26 -04:00 |
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Rangi
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13129459f1
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Sync coordinate macros with pokecrystal
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2020-07-07 11:30:10 -04:00 |
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Rangi
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45ed05decf
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Use HIGH() and LOW()
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2020-07-07 11:10:29 -04:00 |
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Rangi
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06db7ec55b
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
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Rangi
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772fcc7588
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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Rangi
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2b2ed54bbf
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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2020-07-05 17:51:29 -04:00 |
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Rangi
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a77999f7f1
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Logical spacing in data/sgb/sgb_palettes.asm
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2020-07-05 16:15:01 -04:00 |
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Rangi
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b2369b0961
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Port credits command constants from pokeyellow
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2020-07-05 15:35:38 -04:00 |
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Rangi
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139a28ff99
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Port pokecrystal's formatting of text commands and special characters
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2020-07-04 21:14:46 -04:00 |
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Rangi
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e4e0af4d67
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Remove remaining raw $xxxx values, and replace "+ -1" with "- 1" (supported by rgbds 0.4.0)
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2020-07-04 01:00:45 -04:00 |
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Rangi
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6ef36800b0
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Replace raw hex values with HRAM constants
To do: turn constants into labels and use ldh
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2020-07-03 22:22:09 -04:00 |
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Rangi
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35deb77113
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H_CONSTANTNAMES -> hConstantNames
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2020-07-03 19:59:41 -04:00 |
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Rangi
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9878f01e29
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Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
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2020-07-03 16:37:47 -04:00 |
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Rangi
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b29e5ee203
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Add subdirectories to data/ similar to pokecrystal
Top level text/ is now solely for the former text/maps/ files, and other files are in their respective subdirectories in data/.
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2020-07-03 11:51:00 -04:00 |
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Rangi
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87ef75c173
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Add engine/movie/oak_speech/ subdirectory
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2020-07-03 01:11:23 -04:00 |
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Rangi
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f275790aec
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Add subdirectories to engine/ similar to pokecrystal
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2020-07-02 23:30:21 -04:00 |
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