Commit graph

2073 commits

Author SHA1 Message Date
U-Fish-PC\Daniel
285cf2650d Clean up text labels, use move and type constants 2014-05-16 01:33:16 -04:00
U-Fish-PC\Daniel
ae1ebde697 Label a lot of unnamed text 2014-05-15 20:00:54 -04:00
U-Fish-PC\Daniel
e05fcc337a Label graphics loading functions and CheckIfMoveIsKnown 2014-05-15 16:43:21 -04:00
U-Fish-PC\Daniel
ddbe488133 Label and comment AnimatePartyMon 2014-05-15 15:52:00 -04:00
Marcus Huderle
d218d1972a Documented/Labeled Route 22 scripts. 2014-05-13 10:43:09 -05:00
Marcus Huderle
ebecf8f7b5 Finished documenting/labeling functions in the MoveEffectPointerTable. 2014-05-12 23:22:14 -05:00
Marcus Huderle
36d588a83c Merged with yenatch 2014-05-12 17:41:21 -05:00
Marcus Huderle
13e496cc90 Documented/labeled lots of move-effect-related stuff. 2014-05-12 17:29:30 -05:00
Marcus Huderle
271b5a8aaf Documented reflect/light screen effect function. Labeled some related text. 2014-05-12 00:04:00 -05:00
yenatch
83d775e21a Merge remote-tracking branch 'iimarckus/master' 2014-04-27 02:54:39 -04:00
yenatch
3b9740cb82 Comments and labels for saving the last blackout map. 2014-04-27 02:44:29 -04:00
yenatch
55b9929167 Use callba/callab macros for cross-bank calls. 2014-04-22 17:14:11 -04:00
yenatch
b73ed53ab7 Comment in-game trade evolution. 2014-04-22 13:37:07 -04:00
yenatch
d0e2fc78c0 More move and effect constants. Use a constant for total move count. 2014-04-22 13:35:55 -04:00
yenatch
fc8195cb82 Clean up rst vectors and interrupt labels. 2014-04-21 15:43:26 -04:00
IIMarckus
58c044c123 Comment where gym trainers get deactivated after beating the leader. 2014-04-21 02:40:45 -06:00
IIMarckus
65e7657318 Add labels and comments to the Fan Club. 2014-04-21 02:12:25 -06:00
IIMarckus
1040a2ccfa Use decimal for levels, and replace some hardcoded RAM addresses. 2014-04-21 01:02:51 -06:00
IIMarckus
3294ef805b Add a missed map constant. 2014-04-21 00:37:06 -06:00
IIMarckus
d036e24ae1 Improve comments/labels for Silph Co 7F. 2014-04-19 23:31:59 -06:00
IIMarckus
199ec815c6 Label a Route 11 gatehouse script better. 2014-04-19 21:44:51 -06:00
yenatch
7eeaad6ab0 More move effect constants. 2014-04-16 13:21:22 -04:00
yenatch
ed55794d11 Use map constants for hardcoded warp destinations. 2014-04-16 13:20:23 -04:00
yenatch
140b01bbd6 Use bits for status constants instead of masks. 2014-04-16 13:19:06 -04:00
U-Fish-PC\Daniel
803aa1f574 Merge branch 'master' of https://github.com/iimarckus/pokered 2014-04-16 07:54:36 -04:00
yenatch
4fe4004d8e hotfix: Bump pokemontools so gfx.py doesn't look for a baserom. 2014-04-16 01:54:12 -04:00
yenatch
b45dbd8970 Merge remote-tracking branch 'yenatch/png' 2014-04-15 21:29:01 -07:00
yenatch
7023b74061 Bump pokemontools for png manifest destiny.
Now the past 10 or so commits actually work.
2014-04-15 00:29:36 -04:00
U-Fish-PC\Daniel
15f56e7ab2 Replace item constants 2014-04-07 16:39:11 -04:00
U-Fish-PC\Daniel
d6de00bbbb Replace one-byte sound effect pointers 2014-04-07 16:16:45 -04:00
IIMarckus
7f8974dab5 Merge https://github.com/yenatch/pokered
Conflicts:
	main.asm
2014-04-06 08:52:55 -06:00
U-Fish-PC\Daniel
46164d4d47 combine audio and music folders 2014-04-06 09:51:22 -04:00
U-Fish-PC\Daniel
391bbad29e A little more map name consistency 2014-04-06 09:33:02 -04:00
yenatch
fc4213813e Accidentally added a second minimize graphic. 2014-04-05 21:26:34 -04:00
yenatch
c5813528f8 Image handling in the makefile. 2014-04-05 17:01:56 -04:00
yenatch
05c58eaa70 Fix tile padding for house and ship_port tileset graphics. 2014-04-05 16:53:25 -04:00
yenatch
b8a4f91b84 Add *.1bpp, *.2bpp, *.pic to .gitignore.
These are now generated by the build.
2014-04-05 16:48:03 -04:00
yenatch
666a5374ff Remove "globals.asm" from .gitignore.
globals.asm is no longer part of the build, is not generated, does not exist at all.
2014-04-05 16:46:39 -04:00
yenatch
01888c742d Convert pngs in gfx/ to 1bpp and 2bpp.
All graphics are now png.

Some files were split out of necessity:
- gfx/trade.2bpp -> gfx/game_boy.norepeat.png gfx/link_cable.png
- gfx/red/introfight.2bpp -> gfx/red/intro_nido_{1,2,3}.6x6.png
- gfx/blue/introfight.2bpp -> gfx/blue/intro_purin_{1,2,3}.6x6.png
2014-04-05 16:41:36 -04:00
U-Fish-PC\Daniel
f8452ebeb8 Use dimension constants in warp data and add map name consisntency 2014-04-05 10:47:23 -04:00
yenatch
ade6194359 Replace .pic with .png.
Compression is 1:1, so they're interchangeable.

The drawback is this inflates the first build time.
We've agreed that this is worth having pngs out of the box.
2014-04-04 23:13:09 -04:00
yenatch
0c8b9e5222 "Fix" name indentation in credits.
This appears to have taken advantage of number chars being -10 through -1.
By adding to the middle of the screen, a number char could represent the number of tiles to indent.

Or not, which is why this commit exists.
2014-04-04 00:33:41 -04:00
yenatch
fc29a55d1e Another bank. 2014-04-04 00:12:32 -04:00
yenatch
16c4f5756f More tileset constants. 2014-04-04 00:12:19 -04:00
yenatch
868671dafa Tileset constants in the wild. 2014-04-03 23:58:04 -04:00
yenatch
8a106a2c61 Name the tilesets and give them constants.
Also clean up the tileset macro and remove placeholders/redundant files.
2014-04-03 22:46:39 -04:00
yenatch
56a3115141 Reference more static banks. 2014-04-02 12:47:49 -04:00
yenatch
8039c8db78 Japanese character conversion tables. 2014-04-02 02:17:41 -04:00
yenatch
134fe3b439 More Red pic labels and misc constants.
Also correct erroneous label "Unknown_72ede".
2014-04-02 02:17:01 -04:00
yenatch
0d51959c83 Use labels instead of static addresses in sound pointers.
Static address substraction would wreak havoc in other memory configurations.
2014-03-30 16:56:42 -07:00