Commit graph

29 commits

Author SHA1 Message Date
Akatsuki-py
1682aeb62a Fix comment from Y pos to X pos 2020-05-01 02:27:49 +09:00
Rangi
f99a715fae Replace some hard-coded values with constants 2019-07-07 00:44:21 -04:00
dannye
7a9a1b1e55 Fix typos in comments 2017-06-24 15:01:43 -05:00
YamaArashi
bcb251261d sync tileset WRAM labels 2016-06-12 01:07:52 -07:00
YamaArashi
fd2235e678 sync engine code with pokeyellow 2016-06-12 00:52:13 -07:00
YamaArashi
7f34e28f24 remove address comments 2016-06-11 17:24:04 -07:00
PikalaxALT
1980a5befc Macrofy sprite status data in WRA0 2016-01-29 11:20:47 -05:00
dannye
38065a744d No more W_ 2015-08-30 21:38:41 -05:00
YamaArashi
b6a7e5e9cf documented flags and misc. fixes 2015-08-29 17:15:05 -07:00
YamaArashi
1d86932cc9 naming 2015-07-19 17:52:26 -07:00
YamaArashi
c169073eed misc 2015-07-18 21:58:55 -07:00
dannye
148d3f3cf2 Consolidate coord macros 2015-07-18 15:52:03 -05:00
dannye
fb559f1f4e More direction constants
facing directions, npc movement, joypad
2015-07-17 02:52:25 -05:00
YamaArashi
ac78dda7d8 more movement stuff 2015-07-15 13:58:21 -07:00
YamaArashi
7b676f5851 commented movement stuff 2015-07-15 04:27:59 -07:00
dannye
ef9e59101e Use more screen dimension constants 2015-07-14 02:16:19 -05:00
dannye
b509b48a7f Use more *Coord
also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
2015-07-14 00:21:03 -05:00
dannye
f702fc7840 Start using text predef macros
also sprite direction constants
2015-07-04 00:47:29 -05:00
U-Daniel-PC\Daniel
cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
YamaArashi
7b7c563c93 Rename some labels 2015-02-08 18:40:08 -08:00
YamaArashi
32f7cf12de Named wram symbols 2015-02-07 18:37:40 -08:00
YamaArashi
91793015e5 Labelled and commented mostly sprite-related things 2014-09-09 20:55:19 -07:00
YamaArashi
daf4fc87ae Add comments regarding menus and sprites 2014-09-08 23:32:33 -07:00
YamaArashi
c9946975d4 Commented function
- Named and commented Func_4c70.
- Removed gfx/diagonal_lines.png, which is not actually graphics.
2014-07-28 02:22:58 -07:00
U-Fish-PC\Daniel
bd533aa79b Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
yenatch
b36f793667 Use macros for predef calls/jumps instead of static ids. 2014-06-16 13:57:26 -07:00
yenatch
38ac74f222 Remove generated "indirect jump" comments.
The destination is obvious when using the predef macro.
2014-06-16 11:37:36 -07:00
yenatch
40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
db569956ef Split out overworld object movement. 2014-05-25 19:53:43 -07:00