Commit graph

15 commits

Author SHA1 Message Date
Rangi
c779602459 Rename map files, labels, and constants to be consistent and work with Polished Map 2019-01-01 23:33:10 -05:00
Antonio Niño Díaz
9ea25bc8cd Replace deprecated mnemonics by the correct ones
The old mnemonics generate warnings with new versions of rgbds. This
patch replaces them by the correct ones.

Signed-off-by: Antonio Niño Díaz <antonio_nd@outlook.com>
2017-06-09 22:54:09 +01:00
YamaArashi
7f34e28f24 remove address comments 2016-06-11 17:24:04 -07:00
dannye
38065a744d No more W_ 2015-08-30 21:38:41 -05:00
dannye
dfc152d667 No more $C8
Use OPP_ constants separate from trainer constants since
valid opponents can be all Pokemon and trainers
2015-08-10 11:09:16 -05:00
dannye
8a6d46f3d9 Replace some hardcoded data sizes 2015-08-09 23:56:20 -05:00
dannye
f8a9c37a00 Use more lb
and other clean up
2015-08-05 16:25:58 -05:00
YamaArashi
82512e4491 named animation functions/variables 2015-07-24 14:39:45 -07:00
YamaArashi
04a6c306dc clean up wram aliases 2015-07-23 06:07:44 -07:00
dannye
148d3f3cf2 Consolidate coord macros 2015-07-18 15:52:03 -05:00
YamaArashi
01631a2e59 player animations, emotion bubbles, etc. 2015-07-14 14:32:49 -07:00
dannye
ef9e59101e Use more screen dimension constants 2015-07-14 02:16:19 -05:00
dannye
b509b48a7f Use more *Coord
also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
2015-07-14 00:21:03 -05:00
U-Daniel-PC\Daniel
cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
xCrystal
10211cc461 Rename battle files and split move effects Part 5
15.asm, 16.asm, 1a.asm, 1c.asm
2015-04-01 17:05:51 +02:00
Renamed from engine/battle/1c.asm (Browse further)