Rangi
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139a28ff99
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Port pokecrystal's formatting of text commands and special characters
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2020-07-04 21:14:46 -04:00 |
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Rangi
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35deb77113
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H_CONSTANTNAMES -> hConstantNames
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2020-07-03 19:59:41 -04:00 |
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Rangi
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0a62d48df2
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Move more tables from engine/ to data/
This also splits the end of engine/battle/core.asm into engine/battle/effects.asm.
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2020-06-23 17:50:50 -04:00 |
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Rangi
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c779602459
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Rename map files, labels, and constants to be consistent and work with Polished Map
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2019-01-01 23:33:10 -05:00 |
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YamaArashi
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7f34e28f24
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remove address comments
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2016-06-11 17:24:04 -07:00 |
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dannye
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38065a744d
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No more W_
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2015-08-30 21:38:41 -05:00 |
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YamaArashi
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2b01815999
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commented audio code
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2015-08-08 22:32:44 -07:00 |
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YamaArashi
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323895af6d
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fixed hram aliases and named wram var
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2015-07-23 20:48:35 -07:00 |
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dannye
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4d88812f40
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Name some battle sound effects
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2015-07-21 21:04:21 -05:00 |
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dannye
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ea9cc86949
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Name sound effects
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2015-07-19 03:46:12 -05:00 |
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U-Daniel-PC\Daniel
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8431fa7756
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TX_ASM
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2015-07-03 14:58:50 -05:00 |
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U-Daniel-PC\Daniel
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cd649184f5
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Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
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2015-07-03 14:37:53 -05:00 |
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xCrystal
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10211cc461
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Rename battle files and split move effects Part 5
15.asm, 16.asm, 1a.asm, 1c.asm
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2015-04-01 17:05:51 +02:00 |
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