Commit graph

13 commits

Author SHA1 Message Date
YamaArashi
c169073eed misc 2015-07-18 21:58:55 -07:00
dannye
148d3f3cf2 Consolidate coord macros 2015-07-18 15:52:03 -05:00
dannye
b1cb378893 Comment naming screen
also use more joypad constants
2015-07-14 03:49:49 -05:00
U-Daniel-PC\Daniel
cd649184f5 Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:37:53 -05:00
U-Daniel-PC\Daniel
1c2a1076cb Low health alarm documentation
RenaKunisaki
2015-03-12 10:49:35 -04:00
yenatch
dff0cdeb5a Merge remote-tracking branch 'YamaArashi/master'
Conflicts:
	constants/misc_constants.asm
	engine/battle/core.asm
	engine/menu/pokedex.asm
	engine/town_map.asm
	home.asm
	hram.asm
2014-09-20 00:57:27 -04:00
YamaArashi
2ed65d9c3e Commented/labelled misc functions 2014-09-14 11:29:18 -07:00
yenatch
8f49e37b82 Use hram constants for remaining joypad variables. 2014-08-30 19:48:49 -07:00
U-Fish-PC\Daniel
bd533aa79b Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
yenatch
da0a72cdbf Use VRAM constants where applicable. 2014-05-29 01:31:46 -07:00
yenatch
40c17c906b Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".

Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
bba8405992 Rename GetJoypadState -> Joypad. 2014-05-25 11:21:48 -07:00
U-Fish-PC\Daniel
15427f5320 Pull a lot of engine out of main.asm 2014-05-22 18:13:20 -04:00