Commit graph

11 commits

Author SHA1 Message Date
Sylvie
8f1dcf07e5
Identify more flag bits (#464) 2024-09-23 23:51:44 -04:00
Sylvie
613d34678b
Split hSpriteIndexOrTextID into hSpriteIndex and hTextID (#462)
Also identify `wPPUpCountAndMaxPP`
2024-09-18 21:01:18 -04:00
Sylvie
8fafca714c
Identify various flag labels and bit constants (#454) 2024-07-16 13:02:54 -04:00
Vortyne
5739aea990
Name unnamed labels in seafoam islands and pokemon mansion script files (#435)
* Update PokemonMansion1F.asm

* Name unnamed seafoam/mansion labels
2023-11-19 15:09:33 -06:00
Rangi
bc287b9b80 Some formatting changes 2020-10-19 20:26:35 -04:00
Rangi
06db7ec55b callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar 2020-07-06 21:18:22 -04:00
Rangi
772fcc7588 Specify the ldh instruction, don't turn ld into ldh 2020-07-06 19:03:05 -04:00
Rangi
2b2ed54bbf Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow 2020-07-05 17:51:29 -04:00
Rangi
35deb77113 H_CONSTANTNAMES -> hConstantNames 2020-07-03 19:59:41 -04:00
Rangi
4b853ad676
Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
2020-06-27 15:32:24 -04:00
YamaArashi
bf67f7174d split code out of main.asm 2016-12-31 17:23:54 -08:00