Sylvie
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8f1dcf07e5
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Identify more flag bits (#464)
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2024-09-23 23:51:44 -04:00 |
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Sylvie
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613d34678b
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Split hSpriteIndexOrTextID into hSpriteIndex and hTextID (#462)
Also identify `wPPUpCountAndMaxPP`
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2024-09-18 21:01:18 -04:00 |
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Sylvie
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8fafca714c
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Identify various flag labels and bit constants (#454)
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2024-07-16 13:02:54 -04:00 |
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Vortyne
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5739aea990
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Name unnamed labels in seafoam islands and pokemon mansion script files (#435)
* Update PokemonMansion1F.asm
* Name unnamed seafoam/mansion labels
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2023-11-19 15:09:33 -06:00 |
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Rangi
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bc287b9b80
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Some formatting changes
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2020-10-19 20:26:35 -04:00 |
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Rangi
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06db7ec55b
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
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Rangi
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772fcc7588
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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Rangi
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2b2ed54bbf
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Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
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2020-07-05 17:51:29 -04:00 |
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Rangi
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35deb77113
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H_CONSTANTNAMES -> hConstantNames
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2020-07-03 19:59:41 -04:00 |
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Rangi
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4b853ad676
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Separate maps.asm, pics.asm, sprites.asm, and tilesets.asm from main.asm (#251)
Each new file builds its own .o, along with separate main.o and home.o, which necessitates many more "exported::" labels.
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2020-06-27 15:32:24 -04:00 |
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YamaArashi
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bf67f7174d
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split code out of main.asm
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2016-12-31 17:23:54 -08:00 |
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