Commit graph

13 commits

Author SHA1 Message Date
dannye
b302e93674
Use map object consts in data/maps/hide_show_data.asm (#432) 2023-10-11 20:12:25 -05:00
vulcandth
d001ced41b
Add macros, constants, and labels for map scripts and text (#367)
This introduces `def_script_pointers`, `def_text_pointers`, and `object_const_def` macros, and applies them to all maps. Most other map labels have also been identified.
2023-07-13 21:27:56 -04:00
Rangi
fc899e1906 warp_event warp IDs start at 1, like in pokegold/pokecrystal 2021-10-05 21:02:42 -04:00
Rangi
d48a318dbf Align object_event coordinates
Fixes #336
2021-09-26 23:20:57 -04:00
Yoann Fievez
2c4f35848b
Unify map event gen1 gen2 (#335)
* Update sign to bg_event #289

* Rename warp to warp_event

* Replace object to object_event

* Move warp macro parameter from warp x, y, id, map to warp_event x, y, map, id
2021-09-26 21:56:09 -05:00
dannye
66377fca32 Fix file modes 2020-11-14 20:52:10 -06:00
Rangi
48da6c53be Align warp and sign coordinates 2020-08-21 12:04:49 -04:00
Rangi
4373aafac1 Use def_warps_to macro for automatic warp_to entries 2020-08-17 18:08:54 -04:00
Rangi
e2c99f1910 Use def_* macros for automatic map event counts 2020-08-17 16:54:59 -04:00
Rangi
2fe1505bab Use ANY_DIR, UP_DOWN, and LEFT_RIGHT for map objects 2020-08-17 14:25:11 -04:00
Rangi
2454296d32 Update sprite names
These are based on the trainers that use them, and synced with pokegold/pokecrysal when possible
2020-07-17 12:48:15 -04:00
TheFakeMateo
4ecff22f71 Deobfuscate exit warps on indoor maps 2020-07-15 18:12:58 -05:00
Rangi
55bb99580e data/mapHeaders -> data/maps/headers; data/mapObjects -> data/maps/objects
To do: Polished Map support for loading the objects
2020-07-03 18:19:56 -04:00
Renamed from data/mapObjects/CinnabarPokecenter.asm (Browse further)