Rangi
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dd690920c9
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Use rgbds 0.5.0 features:
- FOR loops
- {interpolation}
- REDEF EQUS
- \# for all macro args
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2021-04-17 19:06:56 -04:00 |
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dannye
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66377fca32
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Fix file modes
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2020-11-14 20:52:10 -06:00 |
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Rangi
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13d4d533f7
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Sync more with pokeyellow
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2020-11-06 10:33:58 -05:00 |
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Rangi
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76289dfda0
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Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
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2020-07-17 15:58:06 -04:00 |
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Rangi
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4a7d1513f3
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Use 'tile' and 'tiles' macros
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2020-07-07 16:21:26 -04:00 |
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Rangi
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772fcc7588
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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Rangi
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8a79315635
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Capitalize rgbds control structures (EQU/EQUS, IF/ELIF/ELSE/ENDC, REPT/ENDR, MACRO/ENDM, etc)
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2020-07-06 12:28:31 -04:00 |
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Rangi
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9878f01e29
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Organize macros/ like pokecrystal
While doing so I replaced the StopAllMusic macro with a SFX_STOP_ALL_MUSIC constant and applied it throughout the code.
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2020-07-03 16:37:47 -04:00 |
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Rangi
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d5089d3c62
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Organize gfx/
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2020-06-27 21:43:32 -04:00 |
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akatsuki-py
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07165f25dc
|
use rept macro
|
2020-05-24 04:58:12 +09:00 |
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YamaArashi
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7f34e28f24
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remove address comments
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2016-06-11 17:24:04 -07:00 |
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dannye
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66bc517605
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Merge branch 'master' of https://github.com/YamaArashi/pokered
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2015-08-10 00:00:12 -05:00 |
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dannye
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8a6d46f3d9
|
Replace some hardcoded data sizes
|
2015-08-09 23:56:20 -05:00 |
|
YamaArashi
|
2b01815999
|
commented audio code
|
2015-08-08 22:32:44 -07:00 |
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dannye
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f8a9c37a00
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Use more lb
and other clean up
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2015-08-05 16:25:58 -05:00 |
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dannye
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a6f04b4349
|
Unify audio bank references
2→1
8→2
1f→3
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2015-07-22 10:22:46 -05:00 |
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dannye
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64b4cf624f
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Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts:
engine/evos_moves.asm
engine/overworld/healing_machine.asm
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2015-07-19 03:52:20 -05:00 |
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dannye
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ea9cc86949
|
Name sound effects
|
2015-07-19 03:46:12 -05:00 |
|
YamaArashi
|
d0526c0362
|
small changes
|
2015-07-18 22:34:11 -07:00 |
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U-Daniel-PC\Daniel
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cd649184f5
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Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
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2015-07-03 14:37:53 -05:00 |
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U-Daniel-PC\Daniel
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013c2c7d66
|
Hardcoded audio bank references
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2015-06-12 11:42:39 -05:00 |
|
YamaArashi
|
4fd7a42b23
|
commented battle stuff
|
2015-02-07 16:24:16 -08:00 |
|
YamaArashi
|
0c916aea33
|
Commented more sprite and map code
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2014-09-13 00:50:56 -07:00 |
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yenatch
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53ae0e93fa
|
Use monster struct macros in wram. Rename related labels for consistency.
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2014-06-14 04:12:40 -07:00 |
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U-Fish-PC\Daniel
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fadac928bc
|
Clean up music bank references
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2014-06-09 16:18:29 -04:00 |
|
yenatch
|
da0a72cdbf
|
Use VRAM constants where applicable.
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2014-05-29 01:31:46 -07:00 |
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yenatch
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40c17c906b
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Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
|
2014-05-26 22:04:39 -07:00 |
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U-Fish-PC\Daniel
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15427f5320
|
Pull a lot of engine out of main.asm
|
2014-05-22 18:13:20 -04:00 |
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