dannye
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38065a744d
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No more W_
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2015-08-30 21:38:41 -05:00 |
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dannye
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fb0a630c06
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More joypad constants
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2015-08-11 00:34:32 -05:00 |
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YamaArashi
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93255d6d17
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yet more naming
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2015-07-25 19:26:54 -07:00 |
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YamaArashi
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e607199397
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replace uses of minus one
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2015-07-19 14:01:08 -07:00 |
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YamaArashi
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c169073eed
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misc
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2015-07-18 21:58:55 -07:00 |
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dannye
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148d3f3cf2
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Consolidate coord macros
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2015-07-18 15:52:03 -05:00 |
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YamaArashi
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fc9af362ae
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fix variable naming
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2015-07-18 08:17:46 -07:00 |
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YamaArashi
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6931ce9625
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money / coins hram constants
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2015-07-17 01:22:00 -07:00 |
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dannye
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b509b48a7f
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Use more *Coord
also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
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2015-07-14 00:21:03 -05:00 |
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U-Daniel-PC\Daniel
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cd649184f5
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Rename/organize part 1 of 4
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
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2015-07-03 14:37:53 -05:00 |
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Marcus Huderle
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95f4f7b41f
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Clean up prizes data.
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2015-01-24 12:52:11 -08:00 |
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U-Fish-PC\Daniel
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bd533aa79b
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Use *Coord instead of FuncCoord
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
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2014-06-25 16:58:27 -04:00 |
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yenatch
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b36f793667
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Use macros for predef calls/jumps instead of static ids.
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2014-06-16 13:57:26 -07:00 |
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yenatch
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40c17c906b
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Remove most static wram addresses. Use labels instead.
For unknown addresses, use "w<address>".
Label overleads are still an issue.
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2014-05-26 22:04:39 -07:00 |
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U-Fish-PC\Daniel
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15427f5320
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Pull a lot of engine out of main.asm
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2014-05-22 18:13:20 -04:00 |
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