dannye
8a6d46f3d9
Replace some hardcoded data sizes
2015-08-09 23:56:20 -05:00
YamaArashi
2b01815999
commented audio code
2015-08-08 22:32:44 -07:00
YamaArashi
525f1b96f3
named CountSetBits output variable
2015-08-07 04:24:06 -07:00
dannye
f8a9c37a00
Use more lb
...
and other clean up
2015-08-05 16:25:58 -05:00
YamaArashi
93255d6d17
yet more naming
2015-07-25 19:26:54 -07:00
YamaArashi
7f6d0d49b6
more naming variables
2015-07-24 20:27:59 -07:00
YamaArashi
82512e4491
named animation functions/variables
2015-07-24 14:39:45 -07:00
YamaArashi
e6d02b4b7b
make route22 rival events more consistent
2015-07-23 21:20:20 -07:00
YamaArashi
6af65df2fc
named function
2015-07-23 21:00:30 -07:00
YamaArashi
04a6c306dc
clean up wram aliases
2015-07-23 06:07:44 -07:00
Daniel Harding
c34156c5fb
Merge pull request #107 from YamaArashi/master
...
enumerate events
2015-07-22 10:24:00 -05:00
dannye
a6f04b4349
Unify audio bank references
...
2→1
8→2
1f→3
2015-07-22 10:22:46 -05:00
YamaArashi
dcc7f3bc9f
named more constants
2015-07-21 14:21:14 -07:00
YamaArashi
73171bfff5
named most of the used events
2015-07-21 10:36:03 -07:00
YamaArashi
fd2b4b6c74
gym leader events
2015-07-20 19:41:23 -07:00
YamaArashi
fcab935a0f
enumerate events
2015-07-20 18:32:26 -07:00
YamaArashi
db7d941d22
constants for flag actions
2015-07-19 20:45:34 -07:00
YamaArashi
1d86932cc9
naming
2015-07-19 17:52:26 -07:00
YamaArashi
e607199397
replace uses of minus one
2015-07-19 14:01:08 -07:00
YamaArashi
02bd91b707
jpab/jpba macros
2015-07-19 11:56:13 -07:00
dannye
64b4cf624f
Merge branch 'master' of https://github.com/YamaArashi/pokered
...
Conflicts:
engine/evos_moves.asm
engine/overworld/healing_machine.asm
2015-07-19 03:52:20 -05:00
dannye
ea9cc86949
Name sound effects
2015-07-19 03:46:12 -05:00
YamaArashi
d0526c0362
small changes
2015-07-18 22:34:11 -07:00
YamaArashi
c169073eed
misc
2015-07-18 21:58:55 -07:00
dannye
148d3f3cf2
Consolidate coord macros
2015-07-18 15:52:03 -05:00
YamaArashi
fc9af362ae
fix variable naming
2015-07-18 08:17:46 -07:00
YamaArashi
6931ce9625
money / coins hram constants
2015-07-17 01:22:00 -07:00
dannye
fb559f1f4e
More direction constants
...
facing directions, npc movement, joypad
2015-07-17 02:52:25 -05:00
dannye
40ea6a5f75
Merge branch 'master' of https://github.com/iimarckus/pokered
2015-07-16 23:27:57 -05:00
dannye
4670a1ddae
Swap trade center and battle center
...
also rename battle center to colosseum
closes https://github.com/iimarckus/pokered/issues/102
2015-07-16 23:21:57 -05:00
YamaArashi
bd7d981593
menu stuff
2015-07-15 20:04:58 -07:00
YamaArashi
ac78dda7d8
more movement stuff
2015-07-15 13:58:21 -07:00
YamaArashi
994c2cbf28
named wram variables
2015-07-14 23:16:06 -07:00
YamaArashi
07dd705637
hall of fame / credits
2015-07-14 19:46:52 -07:00
YamaArashi
01631a2e59
player animations, emotion bubbles, etc.
2015-07-14 14:32:49 -07:00
dannye
ef9e59101e
Use more screen dimension constants
2015-07-14 02:16:19 -05:00
dannye
e25a7148d0
Merge branch 'master' of https://github.com/YamaArashi/pokered
...
Conflicts:
engine/town_map.asm
2015-07-14 00:58:09 -05:00
dannye
b509b48a7f
Use more *Coord
...
also town map code relabelling
YamaArashi just did town map relabelling but oh well
I aleady made the changes and don't feel like redoing it
2015-07-14 00:21:03 -05:00
YamaArashi
0066e09828
named party menu/naming screen wram variables
2015-07-13 15:40:33 -07:00
YamaArashi
f66a74b9fc
comment slot machine
2015-07-13 13:35:35 -07:00
YamaArashi
bcfca2e267
movemon and removepokemon wram variables
2015-07-12 23:36:56 -07:00
YamaArashi
4a8c9993ad
named wram variables
2015-07-12 23:00:48 -07:00
dannye
f702fc7840
Start using text predef macros
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also sprite direction constants
2015-07-04 00:47:29 -05:00
U-Daniel-PC\Daniel
bc6f0bc08a
More TX_ASM
2015-07-03 22:49:20 -05:00
U-Daniel-PC\Daniel
5d9d26bd5c
No more ldh
2015-07-03 15:13:35 -05:00
U-Daniel-PC\Daniel
8431fa7756
TX_ASM
2015-07-03 14:58:50 -05:00
U-Daniel-PC\Daniel
f4a31b3e0b
Rename/organize part 2 of 4
...
rename functions, clean up address/wram comments, other misc
only broken up so that all changes are viewable on github
2015-07-03 14:38:12 -05:00
U-Daniel-PC\Daniel
013c2c7d66
Hardcoded audio bank references
2015-06-12 11:42:39 -05:00
U-Daniel-PC\Daniel
695757abe5
Name a few unknowns
2015-06-12 11:00:48 -05:00
U-Daniel-PC\Daniel
3cd3efd060
Name the last of unnamed text
2015-06-12 11:00:25 -05:00
U-Daniel-PC\Daniel
084c8407d8
Remove hard-coded wPokedexOwned/wPokedexSeen array size
2015-02-20 01:01:57 -05:00
yenatch
b65c6e8156
Merge remote-tracking branch 'origin/master'
2015-02-13 14:50:56 -08:00
YamaArashi
32f7cf12de
Named wram symbols
2015-02-07 18:37:40 -08:00
yenatch
451f7fce29
Pick off some more static map ids.
2015-02-07 11:18:28 -08:00
YamaArashi
3fdb8a0d89
serial/trade/misc
2015-02-07 02:43:08 -08:00
U-Daniel-PC\Daniel
49a25618ea
Clean up white space, fix label typo
2015-01-22 22:13:21 -05:00
IIMarckus
5ea1d8a61f
Labels for Fuji in Pokémon Tower.
2014-10-26 21:00:29 -06:00
IIMarckus
5459477ecd
Merge branch 'master' of https://github.com/dannye/pokered
2014-10-20 18:56:21 -06:00
IIMarckus
519dd7fd56
Improve labels for Yellow Safari Zone entrance.
2014-10-18 08:57:53 -06:00
IIMarckus
a36e090d43
Add parts of the Safari Zone entrance script from Yellow.
2014-10-17 22:47:31 -06:00
IIMarckus
deb2db01cb
Replace hardcoded pointer with label.
2014-10-17 13:16:11 -06:00
IIMarckus
292cf55bad
More idioms.
2014-10-17 09:28:15 -06:00
IIMarckus
7db2fe99f8
Add more from the beach house.
2014-10-17 08:13:51 -06:00
IIMarckus
008cface52
Minor comment/label improvements in Cinnabar Lab.
2014-10-16 00:12:44 -06:00
U-Daniel-PC\Daniel
0991bd3abe
A few static hide/show ids
2014-09-26 09:26:18 -04:00
U-Daniel-PC\Daniel
4d60e6f1a9
Enumerate hide/show constants
2014-09-26 07:37:21 -04:00
U-Daniel-PC\Daniel
de39851f4a
Make Hide/Show objects more dynamic
...
be on the look out for more static ids in the wild
unused constants are still included because a
script could be written to check whether the player
has picked up an item/fought a legendary etc.
2014-09-25 19:21:49 -04:00
yenatch
a81487e9c6
Rename hVBlank* constants to h*.
2014-09-23 15:02:03 -07:00
yenatch
dff0cdeb5a
Merge remote-tracking branch 'YamaArashi/master'
...
Conflicts:
constants/misc_constants.asm
engine/battle/core.asm
engine/menu/pokedex.asm
engine/town_map.asm
home.asm
hram.asm
2014-09-20 00:57:27 -04:00
YamaArashi
2ed65d9c3e
Commented/labelled misc functions
2014-09-14 11:29:18 -07:00
YamaArashi
0c916aea33
Commented more sprite and map code
2014-09-13 00:50:56 -07:00
YamaArashi
91793015e5
Labelled and commented mostly sprite-related things
2014-09-09 20:55:19 -07:00
yenatch
365ae68d80
Use PARTY_LENGTH and related constants in menu and hud code.
...
This should allow reducing PARTY_LENGTH to work as intended.
Increasing it also works provided space is provided in wram, but breaks pc/saving.
2014-08-22 23:17:47 -07:00
YamaArashi
59f0507e4c
Labelled many functions/variables
2014-08-08 22:39:13 -07:00
U-Fish-PC\Daniel
bd533aa79b
Use *Coord instead of FuncCoord
...
Using 'Coord =' doesn't like using wTileMap
So use hlCoord, deCoord, bcCoord, aCoord, Coorda, or dwCoord
to avoid static addresses
2014-06-25 16:58:27 -04:00
yenatch
b36f793667
Use macros for predef calls/jumps instead of static ids.
2014-06-16 13:57:26 -07:00
yenatch
d10108a066
Use macros to define predefs.
2014-06-16 13:25:46 -07:00
yenatch
35f2bb90d4
Rename predef functions so they aren't excessive in length.
...
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
2014-06-16 13:03:05 -07:00
yenatch
38ac74f222
Remove generated "indirect jump" comments.
...
The destination is obvious when using the predef macro.
2014-06-16 11:37:36 -07:00
yenatch
53ae0e93fa
Use monster struct macros in wram. Rename related labels for consistency.
2014-06-14 04:12:40 -07:00
U-Fish-PC\Daniel
b83acb03e5
Clean up white space
2014-06-09 16:58:02 -04:00
U-Fish-PC\Daniel
32de1b2694
Relabel a few missed map scripts and TheEndTextString
2014-05-31 10:35:46 -04:00
U-Fish-PC\Daniel
286c160c27
Merge branch 'master' of https://github.com/yenatch/pokered
...
Conflicts:
engine/battle/1c.asm
2014-05-30 13:17:47 -04:00
yenatch
da0a72cdbf
Use VRAM constants where applicable.
2014-05-29 01:31:46 -07:00
U-Fish-PC\Daniel
89be95cded
TM_28 in Cerulean script
2014-05-28 15:30:06 -04:00
yenatch
40c17c906b
Remove most static wram addresses. Use labels instead.
...
For unknown addresses, use "w<address>".
Label overleads are still an issue.
2014-05-26 22:04:39 -07:00
yenatch
4be11293e5
Label BCD math predefs.
2014-05-25 17:27:02 -07:00
yenatch
031e33957d
Rename joypad registers.
2014-05-25 10:53:09 -07:00
yenatch
d307c85499
Clean up some bank 3 functions and rename flag action functions.
2014-05-25 10:09:39 -07:00
yenatch
64479cd642
Rename random number function and hram labels.
...
GenRandom -> Random
GenRandomInBattle -> BattleRandom
H_RAND1 -> hRandomAdd
H_RAND2 -> hRandomSub
2014-05-24 11:40:38 -07:00
yenatch
8f8281fe6e
Comment some more bank 0 functions.
2014-05-23 15:34:35 -07:00
U-Fish-PC\Daniel
15427f5320
Pull a lot of engine out of main.asm
2014-05-22 18:13:20 -04:00
U-Fish-PC\Daniel
77e300927b
Name hidden object routines
2014-05-21 19:13:07 -04:00
U-Fish-PC\Daniel
a9528fc870
More misc relabelling
2014-05-21 13:10:07 -04:00
U-Fish-PC\Daniel
f29c4e473e
Misc relabelling
2014-05-21 11:58:18 -04:00
U-Fish-PC\Daniel
d693721f97
Use constants for the starter mons
2014-05-21 09:54:33 -04:00
U-Fish-PC\Daniel
1a0992a2f1
Merge branch 'master' of https://github.com/huderlem/pokered into pull-data
...
Conflicts:
main.asm
text.asm
text/maps/route_22.asm
2014-05-19 16:05:19 -04:00
U-Fish-PC\Daniel
24c01b09bb
Pull map scripts out of main.asm
2014-05-18 14:19:10 -04:00