SatoMew
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083cb38e33
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Update related tile animation constants
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2020-11-29 21:28:38 +00:00 |
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SatoMew
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242b2e05cf
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Label and document hFFD7 more accurately
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2020-11-29 20:17:29 +00:00 |
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Rangi
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06db7ec55b
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callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
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2020-07-06 21:18:22 -04:00 |
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Rangi
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772fcc7588
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Specify the ldh instruction, don't turn ld into ldh
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2020-07-06 19:03:05 -04:00 |
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Rangi
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c779602459
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Rename map files, labels, and constants to be consistent and work with Polished Map
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2019-01-01 23:33:10 -05:00 |
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YamaArashi
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7f34e28f24
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remove address comments
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2016-06-11 17:24:04 -07:00 |
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dannye
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38065a744d
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No more W_
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2015-08-30 21:38:41 -05:00 |
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YamaArashi
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30063216cd
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use the new battle type constants
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2015-08-29 23:35:58 -07:00 |
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YamaArashi
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f6d618090a
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Named a test battle variable
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2015-08-13 19:13:47 -07:00 |
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YamaArashi
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64cfbcce7a
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commented SGB palette stuff
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2015-08-12 02:16:56 -07:00 |
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YamaArashi
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1d86932cc9
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naming
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2015-07-19 17:52:26 -07:00 |
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YamaArashi
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02bd91b707
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jpab/jpba macros
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2015-07-19 11:56:13 -07:00 |
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YamaArashi
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c169073eed
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misc
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2015-07-18 21:58:55 -07:00 |
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YamaArashi
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bd7d981593
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menu stuff
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2015-07-15 20:04:58 -07:00 |
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YamaArashi
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994c2cbf28
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named wram variables
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2015-07-14 23:16:06 -07:00 |
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U-Daniel-PC\Daniel
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39abace569
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Clean up white space
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2015-06-11 17:41:33 -05:00 |
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xCrystal
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2fe782b11a
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Rename battle files and split move effects Part 4
e.asm, e_2. asm, and 14.asm
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2015-04-01 17:05:50 +02:00 |
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